Scripted effect · The Fate of Iberia files
fp2_struggle_conciliation_modifier_rewards_effect
fp2_struggle_conciliation_modifier_rewards_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 550 (20 lines). No parameters.
fp2_struggle_conciliation_modifier_rewards_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 550 of its file. It takes no parameters: fp2_struggle_conciliation_modifier_rewards_effect = yes. The game's script calls it in 2 places, among them Détente (decision) and Détente (event fp2_struggle.0902). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The comment above it in the file
Add House modifiers to all Involved rulers
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
fp2_struggle_conciliation_modifier_rewards_effect = {
struggle:iberian_struggle = {
every_involved_ruler = {
limit = { this = root }
custom = fp2_struggle_compromise_house_rewards_tt
show_as_tooltip = { fp2_struggle_conciliation_modifier_rewards_personal_effect = yes }
}
every_involved_ruler = {
limit = {
top_liege = this
primary_title = { is_mercenary_company = no }
exists = house
NOT = {
house = { has_house_modifier = fp2_struggle_conciliation_house_reward_modifier }
}
}
hidden_effect = { fp2_struggle_conciliation_modifier_rewards_personal_effect = yes }
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_conciliation_modifier_rewards_effect.
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.