CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Fate of Iberia files

fp2_struggle_conciliation_modifier_rewards_effect

fp2_struggle_conciliation_modifier_rewards_effect = yes

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 550 (20 lines). No parameters.

fp2_struggle_conciliation_modifier_rewards_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 550 of its file. It takes no parameters: fp2_struggle_conciliation_modifier_rewards_effect = yes. The game's script calls it in 2 places, among them Détente (decision) and Détente (event fp2_struggle.0902). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The comment above it in the file

Add House modifiers to all Involved rulers

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (20 lines of game script)
fp2_struggle_conciliation_modifier_rewards_effect = {
	struggle:iberian_struggle = {
		every_involved_ruler = {
			limit = { this = root }
			custom = fp2_struggle_compromise_house_rewards_tt
			show_as_tooltip = { fp2_struggle_conciliation_modifier_rewards_personal_effect = yes }
		}
		every_involved_ruler = {
			limit = {
				top_liege = this
				primary_title = { is_mercenary_company = no }
				exists = house
				NOT = {
					house = { has_house_modifier = fp2_struggle_conciliation_house_reward_modifier }
				}
			}
			hidden_effect = { fp2_struggle_conciliation_modifier_rewards_personal_effect = yes }
		}
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_conciliation_modifier_rewards_effect.

Decisions (1)

Events (1)

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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