Scripted effect · The Fate of Iberia files
fp2_struggle_compromise_tooltip_effect
fp2_struggle_compromise_tooltip_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 2170 (21 lines). No parameters.
fp2_struggle_compromise_tooltip_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 2170 of its file. It takes no parameters: fp2_struggle_compromise_tooltip_effect = yes. The game's script calls it in 3 places, among them Status Quo (decision), Status Quo (event fp2_struggle.0901) and Status Quo (event fp2_struggle.0911). Its body carries 5 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
- Connected and Completely Controlled Duchies transfer De Jure to the primary Kingdom of their Top Liege
- Every De Jure Kingdom in the Iberia Region with more than 5 Counties becomes a De Jure Empire. The remaining Kingdoms will fall under the De Jure of a neighboring Empire.
- The Empire of Hispania is permanently destroyed
- Holy War for Duchy and Conquer Duchy Casus Bellis against other Involved Cultures Faiths: +50%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
fp2_struggle_compromise_tooltip_effect = {
# De Jure Kingdoms will become De Jure Empires
custom_tooltip = struggle_compromise_duchy_transfer_tt
custom_tooltip = fp2_struggle_compromise_create_new_empires_tt
# RIP Hispania
custom_tooltip = fp2_struggle_compromise_destroy_hispania_tt
if = {
limit = {
struggle:iberian_struggle = {
any_involved_ruler = {
count > 1
top_liege = this
primary_title = { is_mercenary_company = no }
}
}
# Every Involved ruler gets a 10 year truce with every other
custom_tooltip = fp2_struggle_compromise_truce_tt
}
}
custom_tooltip = fp2_struggle_compromise_war_cost_tt
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_compromise_tooltip_effect.
Decisions (1)
Events (2)
- Status Quo
fp2_struggle.0901 - Status Quo
fp2_struggle.0911
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.