CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Fate of Iberia files

fp2_struggle_compromise_modifier_rewards_personal_house_effect

fp2_struggle_compromise_modifier_rewards_personal_house_effect = yes

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 467 (8 lines). No parameters.

fp2_struggle_compromise_modifier_rewards_personal_house_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 467 of its file. It takes no parameters: fp2_struggle_compromise_modifier_rewards_personal_house_effect = yes. The game's script calls it in 2 places, among them Status Quo (event fp2_struggle.0911) and fp2_struggle_compromise_modifier_rewards_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The comment above it in the file

Add house modifiers to a single character (used in tooltips);

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
fp2_struggle_compromise_modifier_rewards_personal_house_effect = {
	house = {
		custom_tooltip = fp2_struggle_compromise_house_enforce_truce_rewards_tt
		add_house_modifier = {
			modifier = fp2_struggle_compromise_house_reward_modifier
		}
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_compromise_modifier_rewards_personal_house_effect.

Events (1)

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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