CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Fate of Iberia files

fp2_struggle_compromise_modifier_rewards_effect

fp2_struggle_compromise_modifier_rewards_effect = yes

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 429 (36 lines). No parameters.

fp2_struggle_compromise_modifier_rewards_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 429 of its file. It takes no parameters: fp2_struggle_compromise_modifier_rewards_effect = yes. The game's script calls it in 2 places, among them Status Quo (decision) and Status Quo (event fp2_struggle.0901). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The comment above it in the file

Add house modifiers to Involved rulers; Didn't rename the key for localization cost reasons

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (36 lines of game script)
fp2_struggle_compromise_modifier_rewards_effect = {
	struggle:iberian_struggle = {
		show_as_tooltip = {
			every_involved_ruler = {
				limit = { this = root }
				custom = fp2_struggle_compromise_house_rewards_tt
				fp2_struggle_compromise_modifier_rewards_personal_house_effect = yes
			}
			every_involved_ruler = {
				limit = { this = root }
				custom = fp2_struggle_compromise_defensive_rewards_tt
				fp2_struggle_compromise_modifier_rewards_personal_county_effect = yes
			}
		}
		hidden_effect = {
			every_involved_ruler = {
				limit = {
					top_liege = this
					primary_title = { is_mercenary_company = no }
					exists = house
					NOT = {
						house = { has_house_modifier = fp2_struggle_compromise_house_reward_modifier }
					}
				}
				fp2_struggle_compromise_modifier_rewards_personal_house_effect = yes
			}
			every_involved_ruler = {
				limit = {
					top_liege = this
					primary_title = { is_mercenary_company = no }
				}
				fp2_struggle_compromise_modifier_rewards_personal_county_effect = yes
			}
		}
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_compromise_modifier_rewards_effect.

Decisions (1)

Events (1)

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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