Scripted effect · The Fate of Iberia files
fp2_struggle_compromise_modifier_rewards_effect
fp2_struggle_compromise_modifier_rewards_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 429 (36 lines). No parameters.
fp2_struggle_compromise_modifier_rewards_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 429 of its file. It takes no parameters: fp2_struggle_compromise_modifier_rewards_effect = yes. The game's script calls it in 2 places, among them Status Quo (decision) and Status Quo (event fp2_struggle.0901). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The comment above it in the file
Add house modifiers to Involved rulers; Didn't rename the key for localization cost reasons
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (36 lines of game script)
fp2_struggle_compromise_modifier_rewards_effect = {
struggle:iberian_struggle = {
show_as_tooltip = {
every_involved_ruler = {
limit = { this = root }
custom = fp2_struggle_compromise_house_rewards_tt
fp2_struggle_compromise_modifier_rewards_personal_house_effect = yes
}
every_involved_ruler = {
limit = { this = root }
custom = fp2_struggle_compromise_defensive_rewards_tt
fp2_struggle_compromise_modifier_rewards_personal_county_effect = yes
}
}
hidden_effect = {
every_involved_ruler = {
limit = {
top_liege = this
primary_title = { is_mercenary_company = no }
exists = house
NOT = {
house = { has_house_modifier = fp2_struggle_compromise_house_reward_modifier }
}
}
fp2_struggle_compromise_modifier_rewards_personal_house_effect = yes
}
every_involved_ruler = {
limit = {
top_liege = this
primary_title = { is_mercenary_company = no }
}
fp2_struggle_compromise_modifier_rewards_personal_county_effect = yes
}
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_compromise_modifier_rewards_effect.
Decisions (1)
Events (1)
- Status Quo
fp2_struggle.0901
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.