Scripted effect · The Fate of Iberia files
fp2_struggle_compromise_ender_effect
fp2_struggle_compromise_ender_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 2165 (4 lines). No parameters.
fp2_struggle_compromise_ender_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 2165 of its file. It takes no parameters: fp2_struggle_compromise_ender_effect = yes. The game's script calls it in 3 places, among them Status Quo (decision), Status Quo (event fp2_struggle.0901) and Status Quo (event fp2_struggle.0911). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
fp2_struggle_compromise_ender_effect = {
give_nickname = nick_the_pragmatic
dynasty = { add_dynasty_prestige = 10000 }
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_compromise_ender_effect.
Decisions (1)
Events (2)
- Status Quo
fp2_struggle.0901 - Status Quo
fp2_struggle.0911
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.