Scripted effect · The Fate of Iberia files
fp2_struggle_compromise_create_new_empire_effect
fp2_struggle_compromise_create_new_empire_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 283 (15 lines). No parameters.
fp2_struggle_compromise_create_new_empire_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 283 of its file. It takes no parameters: fp2_struggle_compromise_create_new_empire_effect = yes. The game's script calls it in 2 places, among them form_portugal_decision_effects (scripted effect) and fp2_struggle_compromise_kingdoms_to_empires_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The comment above it in the file
Creates a new de jure empire from a kingdom
What it does
create_dynamic_title = { tier = empire name = NEW_CREATED_TITLE_NAME }scope:old_title:set_de_jure_liege_title = scope:new_title
scope:new_title:- The coat of arms changes
set_color_from_title = scope:old_titleset_capital_county = scope:old_title.title_capital_county
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
fp2_struggle_compromise_create_new_empire_effect = {
add_to_list = kingdom_empire
save_scope_as = old_title
create_dynamic_title = {
tier = empire
name = NEW_CREATED_TITLE_NAME
}
scope:old_title = { set_de_jure_liege_title = scope:new_title }
scope:new_title = {
add_to_list = new_empire_list
set_coa = scope:old_title
set_color_from_title = scope:old_title
set_capital_county = scope:old_title.title_capital_county
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_compromise_create_new_empire_effect.
Scripted effects (2)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.