Scripted effect · The Fate of Iberia files
fp2_struggle_compromise_kingdoms_to_empires_effect
fp2_struggle_compromise_kingdoms_to_empires_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 300 (16 lines). No parameters.
fp2_struggle_compromise_kingdoms_to_empires_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 300 of its file. It takes no parameters: fp2_struggle_compromise_kingdoms_to_empires_effect = yes. The game's script calls it in 1 place, among them Status Quo (event fp2_struggle.0901). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The comment above it in the file
Create new de jure empires from relevant kingdoms
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (16 lines of game script)
fp2_struggle_compromise_kingdoms_to_empires_effect = {
hidden_effect = {
title:e_spain = {
every_in_de_jure_hierarchy = {
limit = {
tier = tier_kingdom
any_in_de_jure_hierarchy = {
count >= fp2_struggle_compromise_ending_minimal_empire_size
tier = tier_county
}
}
fp2_struggle_compromise_create_new_empire_effect = yes
}
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_compromise_kingdoms_to_empires_effect.
Events (1)
- Status Quo
fp2_struggle.0901
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.