CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Fate of Iberia files

fp2_struggle_compromise_kingdoms_to_empires_effect

fp2_struggle_compromise_kingdoms_to_empires_effect = yes

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 300 (16 lines). No parameters.

fp2_struggle_compromise_kingdoms_to_empires_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 300 of its file. It takes no parameters: fp2_struggle_compromise_kingdoms_to_empires_effect = yes. The game's script calls it in 1 place, among them Status Quo (event fp2_struggle.0901). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The comment above it in the file

Create new de jure empires from relevant kingdoms

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (16 lines of game script)
fp2_struggle_compromise_kingdoms_to_empires_effect = {
	hidden_effect = {
		title:e_spain = {
			every_in_de_jure_hierarchy = {
				limit = {
					tier = tier_kingdom
					any_in_de_jure_hierarchy = {
						count >= fp2_struggle_compromise_ending_minimal_empire_size
						tier = tier_county
					}
				}
				fp2_struggle_compromise_create_new_empire_effect = yes
			}
		}
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_compromise_kingdoms_to_empires_effect.

Events (1)

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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