Scripted effect · The Northern Lords files
fp1_culture_innovation_setup_effect
fp1_culture_innovation_setup_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 1263 (31 lines). No parameters.
fp1_culture_innovation_setup_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 1263 of its file. It takes no parameters: fp1_culture_innovation_setup_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
If
game_start_date >= 867.1.1
Then
- Estonian:
add_innovation = innovation_varangian_adventurers
- Norse:
add_innovation = innovation_varangian_adventurersadd_innovation = innovation_all_things
- Norman:
add_innovation = innovation_varangian_adventurersadd_innovation = innovation_all_things
- Swedish:
add_innovation = innovation_varangian_adventurersadd_innovation = innovation_all_things
- Norwegian:
add_innovation = innovation_varangian_adventurersadd_innovation = innovation_all_things
- Danish:
add_innovation = innovation_varangian_adventurersadd_innovation = innovation_all_things
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
fp1_culture_innovation_setup_effect = {
if = {
limit = {
has_fp1_dlc_trigger = yes
game_start_date >= 867.1.1
}
culture:estonian = {
add_innovation = innovation_varangian_adventurers
}
culture:norse = {
add_innovation = innovation_varangian_adventurers
add_innovation = innovation_all_things
}
culture:norman = {
add_innovation = innovation_varangian_adventurers
add_innovation = innovation_all_things
}
culture:swedish = {
add_innovation = innovation_varangian_adventurers
add_innovation = innovation_all_things
}
culture:norwegian = {
add_innovation = innovation_varangian_adventurers
add_innovation = innovation_all_things
}
culture:danish = {
add_innovation = innovation_varangian_adventurers
add_innovation = innovation_all_things
}
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_culture_innovation_setup_effect.
On actions (the game's own hooks) (1)
- on_game_start
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.