CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

fp1_culture_innovation_setup_effect

fp1_culture_innovation_setup_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 1263 (31 lines). No parameters.

fp1_culture_innovation_setup_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 1263 of its file. It takes no parameters: fp1_culture_innovation_setup_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

  • If

    • game_start_date >= 867.1.1

    Then

    • Estonian:
      • add_innovation = innovation_varangian_adventurers
    • Norse:
      • add_innovation = innovation_varangian_adventurers
      • add_innovation = innovation_all_things
    • Norman:
      • add_innovation = innovation_varangian_adventurers
      • add_innovation = innovation_all_things
    • Swedish:
      • add_innovation = innovation_varangian_adventurers
      • add_innovation = innovation_all_things
    • Norwegian:
      • add_innovation = innovation_varangian_adventurers
      • add_innovation = innovation_all_things
    • Danish:
      • add_innovation = innovation_varangian_adventurers
      • add_innovation = innovation_all_things

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
fp1_culture_innovation_setup_effect = {
	if = {
		limit = {
			has_fp1_dlc_trigger = yes
			game_start_date >= 867.1.1
		}
		culture:estonian = {
			add_innovation = innovation_varangian_adventurers
		}
		culture:norse = {
			add_innovation = innovation_varangian_adventurers
			add_innovation = innovation_all_things
		}
		culture:norman = {
			add_innovation = innovation_varangian_adventurers
			add_innovation = innovation_all_things
		}
		culture:swedish = {
			add_innovation = innovation_varangian_adventurers
			add_innovation = innovation_all_things
		}
		culture:norwegian = {
			add_innovation = innovation_varangian_adventurers
			add_innovation = innovation_all_things
		}
		culture:danish = {
			add_innovation = innovation_varangian_adventurers
			add_innovation = innovation_all_things
		}
	}
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_culture_innovation_setup_effect.

On actions (the game's own hooks) (1)

  • on_game_start

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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