Scripted effect
found_university_decision_event_effect
found_university_decision_event_effect = yesgame/common/scripted_effects/00_decisions_effects.txt, line 1248 (19 lines). No parameters.
found_university_decision_event_effect is a scripted effect in Crusader Kings III, written at line 1248 of its file. It takes no parameters: found_university_decision_event_effect = yes. The game's script calls it in 4 places, among them Refound the Pandidakterion (decision), University (building) and University (event major_decisions.2001). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
found_university_decision_event_effect = {
if = {
limit = {
OR = {
has_bad_nickname = yes
has_any_nickname = no
}
}
give_nickname = nick_the_scholar
}
hidden_effect = {
#Event that gives you highly skilled courtier
trigger_event = {
id = major_decisions.2011
days = { 50 365 }
}
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls found_university_decision_event_effect.
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.