CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

found_university_decision_event_effect

found_university_decision_event_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 1248 (19 lines). No parameters.

found_university_decision_event_effect is a scripted effect in Crusader Kings III, written at line 1248 of its file. It takes no parameters: found_university_decision_event_effect = yes. The game's script calls it in 4 places, among them Refound the Pandidakterion (decision), University (building) and University (event major_decisions.2001). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

  • If

    • One of these

      • has_bad_nickname = yes
      • or

        has_any_nickname = no

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
found_university_decision_event_effect = {
	if = {
		limit = {
			OR = {
				has_bad_nickname = yes
				has_any_nickname = no
			}
		}
		give_nickname = nick_the_scholar
	}

	hidden_effect = {
		#Event that gives you highly skilled courtier
		trigger_event = {
			id = major_decisions.2011
			days = { 50 365 }
		}
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls found_university_decision_event_effect.

Buildings (1)

Events (1)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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