CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

found_university_decision_effect

found_university_decision_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 1268 (18 lines). No parameters.

found_university_decision_effect is a scripted effect in Crusader Kings III, written at line 1268 of its file. It takes no parameters: found_university_decision_effect = yes. The game's script calls it in 1 place, among them Found University (decision). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

  • found_university_decision_event_effect = yes
  • If does not have “university” (a variable the game's script sets) › All County Capitals without a University:
    • title_tier = barony
    • title_capital_county.title_province = { add_special_building_slot = generic_university }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
found_university_decision_effect = {
	found_university_decision_event_effect = yes

	if = {
		limit = {
			NOT = { has_variable = university }
		}
		show_as_tooltip = {
			every_held_title = {
				custom = decision_found_university_custom
				title_tier = barony
				title_capital_county.title_province = {
					add_special_building_slot = generic_university
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls found_university_decision_effect.

Decisions (1)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?