Scripted effect
form_dai_viet_empire_decision_scripted_effect
form_dai_viet_empire_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2770 (135 lines). No parameters.
form_dai_viet_empire_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2770 of its file. It takes no parameters: form_dai_viet_empire_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Found the Viet Empire (decision) and Reign of the Southern Emperor (event major_decisions.4000). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Dai Viet: Gains the … Title (root)
- Your dynasty: The dynasty gains … Renown
If
- Hai Dong:
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
Then
- Hai Dong: Becomes de jure part of Dai Viet
- Hai Dong:
If
- Lam Tay:
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
Then
- Lam Tay: Becomes de jure part of Dai Viet
- Lam Tay:
If
- Nghe An:
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
Then
- Nghe An: Becomes de jure part of Dai Viet
- Nghe An:
If
- Hai Dong:
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
Then
- Thăng Long: Becomes de jure part of Dai Viet
- Hai Dong:
If
- Indrapura:
NOT = { target_is_de_jure_liege_or_above = title:k_champa }
Then
- Indrapura: Becomes de jure part of Champa
- Indrapura:
If
- Vijaya:
NOT = { target_is_de_jure_liege_or_above = title:k_champa }
Then
- Vijaya: Becomes de jure part of Champa
- Vijaya:
If
- Baigaur:
NOT = { target_is_de_jure_liege_or_above = title:k_champa }
Then
- Baigaur: Becomes de jure part of Champa
- Baigaur:
- If government is Meritocratic: Adopts the Primogeniture Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
form_dai_viet_empire_decision_scripted_effect = {
save_scope_as = founder
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:e_viet = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
root.dynasty = {
add_dynasty_prestige = major_dynasty_prestige_gain
}
if = {
limit = {
title:k_viet = {
is_title_created = yes
NOT = {
holder = ROOT
}
}
}
create_title_and_vassal_change = {
type = usurped
save_scope_as = title_change_2
add_claim_on_loss = no
}
title:k_viet = {
change_title_holder = {
holder = root
change = scope:title_change_2
}
}
resolve_title_and_vassal_change = scope:title_change_2
}
else_if = {
limit = {
title:k_viet = { is_title_created = no }
}
create_title_and_vassal_change = {
type = created
save_scope_as = title_change_2
add_claim_on_loss = no
}
title:k_viet = {
change_title_holder = {
holder = root
change = scope:title_change_2
}
}
resolve_title_and_vassal_change = scope:title_change_2
}
#Viet controls
if = { #If owned, annex Dai Viet.
limit = {
title:k_viet = { holder = root }
}
title:k_viet = { set_de_jure_liege_title = title:e_viet }
}
if = { #If owned, annex Champa.
limit = {
title:k_champa = { holder = root }
}
title:k_champa = { set_de_jure_liege_title = title:e_viet }
}
if = { #If any have drifted out, then k_viet's constituent duchies are flipped back.
limit = {
title:d_hai_dong = {
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
}
}
title:d_hai_dong = { set_de_jure_liege_title = title:k_viet }
}
if = { #If any have drifted out, then k_viet's constituent duchies are flipped back.
limit = {
title:d_lam_tay = {
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
}
}
title:d_lam_tay = { set_de_jure_liege_title = title:k_viet }
}
if = { #If any have drifted out, then k_viet's constituent duchies are flipped back.
limit = {
title:d_nghe_an = {
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
}
}
title:d_nghe_an = { set_de_jure_liege_title = title:k_viet }
}
if = { #If any have drifted out, then k_viet's constituent duchies are flipped back.
limit = {
title:d_hai_dong = {
NOT = { target_is_de_jure_liege_or_above = title:k_viet }
}
}
title:d_thang_long = { set_de_jure_liege_title = title:k_viet }
}
#Champa controls
if = { #If any have drifted out, then k_champa's constituent duchies are flipped back.
limit = {
title:d_indrapura = {
NOT = { target_is_de_jure_liege_or_above = title:k_champa }
}
}
title:d_indrapura = { set_de_jure_liege_title = title:k_champa }
}
if = { #If any have drifted out, then k_champa's constituent duchies are flipped back.
limit = {
title:d_vijaya = {
NOT = { target_is_de_jure_liege_or_above = title:k_champa }
}
}
title:d_vijaya = { set_de_jure_liege_title = title:k_champa }
}
if = { #If any have drifted out, then k_champa's constituent duchies are flipped back.As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
The first 120 of its 135 lines; the rest is in game/common/scripted_effects/00_major_decisions_scripted_effects.txt from line 2770.
Where it is used
Every place in common/, events/ and history/ that calls form_dai_viet_empire_decision_scripted_effect.
Decisions (1)
Events (1)
- Reign of the Southern Emperor
major_decisions.4000
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.