Scripted effect
form_cumbria_decision_scripted_effect
form_cumbria_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2455 (53 lines). No parameters.
form_cumbria_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2455 of its file. It takes no parameters: form_cumbria_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Form the Kingdom of Cumbria (decision) and The Lands of Cumbria (event major_decisions.3500). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Their dynasty: The dynasty gains +1,000 Renown
- Their house:
- The house gains the modifier “Rulers of Cumbria” for 100 years
- Cumbrian Opinion +10
- Development Growth in the Cumbrian Lands Region +0.15
- The house gains the modifier “Rulers of Cumbria” for 100 years
- Cumbria: Gains the … Title (root)
- Cumbria: Gains the … Title (root)
spawn_army = { … }- Strathclyde: Becomes de jure part of Cumbria
- Lanarkshire: Becomes de jure part of Strathclyde
- Cumbria becomes De Jure liege of Westmorland, Cumberland, and Annandale
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (53 lines of game script)
form_cumbria_decision_scripted_effect = {
dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_gain }
house = {
add_house_modifier = {
modifier = form_cumbria_decision_house_modifier
years = 100
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:k_cumbria = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
title:d_cumbria = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
spawn_army = {
location = root.capital_province
inheritable = no
levies = 500
men_at_arms = {
type = teulu
stacks = 5
}
men_at_arms = {
type = bowmen
stacks = 5
}
men_at_arms = {
type = light_footmen
stacks = 5
}
name = cumbrian_loyalists
}
title:d_galloway = { set_de_jure_liege_title = title:k_cumbria }
title:c_lanarkshire = { set_de_jure_liege_title = title:d_galloway }
custom_tooltip = form_cumbria_decision_de_jure_duchy
hidden_effect = {
title:c_westmorland = { set_de_jure_liege_title = title:d_cumbria }
title:c_cumberland = { set_de_jure_liege_title = title:d_cumbria }
title:c_annandale = { set_de_jure_liege_title = title:d_cumbria }
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls form_cumbria_decision_scripted_effect.
Decisions (1)
Events (1)
- The Lands of Cumbria
major_decisions.3500
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.