CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

form_cumbria_decision_scripted_effect

form_cumbria_decision_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2455 (53 lines). No parameters.

form_cumbria_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2455 of its file. It takes no parameters: form_cumbria_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Form the Kingdom of Cumbria (decision) and The Lands of Cumbria (event major_decisions.3500). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

  • Their dynasty: The dynasty gains +1,000 Renown
  • Their house:
  • Cumbria: Gains the … Title (root)
  • Cumbria: Gains the … Title (root)
  • spawn_army = { … }
  • Strathclyde: Becomes de jure part of Cumbria
  • Lanarkshire: Becomes de jure part of Strathclyde
  • Cumbria becomes De Jure liege of Westmorland, Cumberland, and Annandale

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
form_cumbria_decision_scripted_effect = {
	dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_gain }
	house = { 
		add_house_modifier = {
			modifier = form_cumbria_decision_house_modifier
			years = 100
		}
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = title_change
		add_claim_on_loss = no
	}
	title:k_cumbria = {
		change_title_holder = {
			holder = root
			change = scope:title_change
		}
	}
	title:d_cumbria = {
		change_title_holder = {
			holder = root
			change = scope:title_change
		}
	}
	resolve_title_and_vassal_change = scope:title_change
	spawn_army = {
		location = root.capital_province
		inheritable = no
		levies = 500
		men_at_arms = {
			type = teulu
			stacks = 5
		}
		men_at_arms = {
			type = bowmen
			stacks = 5
		}
		men_at_arms = {
			type = light_footmen
			stacks = 5
		}
		name = cumbrian_loyalists
	}
	title:d_galloway = { set_de_jure_liege_title = title:k_cumbria }
	title:c_lanarkshire = { set_de_jure_liege_title = title:d_galloway }
	custom_tooltip = form_cumbria_decision_de_jure_duchy
	hidden_effect = {
		title:c_westmorland = { set_de_jure_liege_title = title:d_cumbria }
		title:c_cumberland = { set_de_jure_liege_title = title:d_cumbria }
		title:c_annandale = { set_de_jure_liege_title = title:d_cumbria }
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls form_cumbria_decision_scripted_effect.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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