Scripted effect
form_brunei_kingdom_decision_scripted_effect
form_brunei_kingdom_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 3152 (32 lines). No parameters.
form_brunei_kingdom_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 3152 of its file. It takes no parameters: form_brunei_kingdom_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Establish the Darussalam (decision) and The Abode of Peace (event major_decisions.8000). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
form_brunei_kingdom_decision_scripted_effect = {
save_scope_as = founder
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:k_brunei = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
dynasty = {
add_dynasty_prestige = massive_dynasty_prestige_gain
}
hidden_effect = {
title:k_brunei = { save_scope_as = brunei_kingdom }
title:d_BOR_barune = { save_scope_as = barune_duchy }
title:d_BOR_santubong = { save_scope_as = santubong_duchy }
title:c_BOR_berau = { save_scope_as = berau_county }
title:d_BOR_barune = { set_de_jure_liege_title = title:k_brunei }
title:d_BOR_santubong = { set_de_jure_liege_title = title:k_brunei }
title:c_BOR_berau = { set_de_jure_liege_title = title:d_BOR_barune }
}
custom_tooltip = form_brunei_kingdom_decision_effects_de_jure_tt_a
custom_tooltip = form_brunei_kingdom_decision_effects_de_jure_tt_b
custom_tooltip = form_brunei_kingdom_decision_empire_unlock
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls form_brunei_kingdom_decision_scripted_effect.
Decisions (1)
Events (1)
- The Abode of Peace
major_decisions.8000
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.