CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

forgive_effect

forgive_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 1906 (33 lines). No parameters.

forgive_effect is a scripted effect in Crusader Kings III, written at line 1906 of its file. It takes no parameters: forgive_effect = yes. The game's script calls it in 1 place, among them Forgive (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • Loses the Trait Denounced
  • The Denounced Opinion (-50) changes to Was Denounced (-25) (+25 Opinion)
  • If

    • NOT = { is_close_family_of = scope:puppet_or_actor }

    Then

    • Their house › All house members of …:
      • Where:
        • house != scope:puppet_or_actor.house
      • Opinion: Forgave House Member

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
forgive_effect = {
	remove_trait = denounced
	custom_tooltip = denounced_change_to_forgiven
	hidden_effect = {
		remove_opinion = {
			target = scope:puppet_or_actor
			modifier = denounced_opinion
		}
		add_opinion = {
			modifier = forgave_denounced_opinion
			target = scope:puppet_or_actor
			opinion = -25
		}
	}
	if = {
		limit = {
			NOT = { is_close_family_of = scope:puppet_or_actor }
		}
		house = {
			every_house_member = {
				limit = {
					house != scope:puppet_or_actor.house
				}
				custom = all_house_members
				add_opinion = {
					modifier = forgave_house_member_opinion
					target = scope:puppet_or_actor
				}
			}
		}

	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls forgive_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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