CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

force_create_head_of_faith_title_effect

force_create_head_of_faith_title_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 279 (58 lines). No parameters.

force_create_head_of_faith_title_effect is a scripted effect in Crusader Kings III, written at line 279 of its file. It takes no parameters: force_create_head_of_faith_title_effect = yes. The game's script calls it in 1 place, among them Establish a … (decision). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (58 lines of game script)
force_create_head_of_faith_title_effect = { # Has no cost, should be done manually on a per-case basis
	custom_description = {
		text = create_temporal_head_of_faith
		subject = root
		object = scope:faith
		# No scope:rite: creation events only check mainline rite from rite-scoped flows
		# Temporal HoF
		if = {
			limit = { faith = { has_doctrine_parameter = temporal_head_of_faith } }
			if = {
				limit = {
					faith = { NOT = { exists = religious_head_title } }
				}
				trigger_event = faith_creation.0001 # Creates new dynamic title
			}
			else = { trigger_event = faith_creation.0011 } # Re-uses existing title
		}

		# Spiritual HoF
		else_if = {
			limit = { faith = { has_doctrine_parameter = spiritual_head_of_faith } }
			if = {
				limit = {
					faith = { NOT = { exists = religious_head_title } }
				}
				trigger_event = faith_creation.0002 # Creates new dynamic title
			}
			else = { trigger_event = faith_creation.0012 } # Re-uses existing title
		}
	}

	# Send an informative message to all players about the new HoF
	hidden_effect = {
		save_scope_as = reformer
		faith = {
			save_scope_as = faith
			change_fervor = {
				value = major_fervor_gain
				desc = fervor_gain_recreated_hof
			}
		}
		every_player = {
			if = {
				limit = { faith = scope:faith }
				trigger_event = {
					id = faith_creation.1010
					days = 1
				}
			}
			else = {
				trigger_event = {
					id = faith_creation.1011
					days = 1
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls force_create_head_of_faith_title_effect.

Decisions (1)

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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