
Major decision · Major Decisions
Establish a …
We … have no Head of Faith to guide us. With a Holy Site under our control and sufficient devotion, we would be well placed to establish one.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (16 lines of game script)
OR = {
is_landed = yes
government_has_flag = government_is_theocracy
}
faith ?= {
OR = {
has_doctrine_parameter = spiritual_head_of_faith
has_doctrine_parameter = temporal_head_of_faith
}
NOT = {
exists = religious_head
}
NOT = {
has_doctrine_parameter = block_from_create_hof_parameter
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (4 lines of game script)
is_landed = yes
can_create_head_of_faith_title_trigger = {
FAITH = root.faith
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- You will become the Head of Faith of the … Faith
- Your clerical Puppet will become the Head of Faith
- Your Clerical Ruler Puppet will become the Head of Faith
- Your Realm Priest will become the Head of Faith
- A suitable member of the clergy will become the Head of Faith
- Your Rite will become the mainline Rite of the … Faith
- The new Head of Faith will rule an independent Duchy-ranked Title
Effect (65 lines of game script)
faith = {
save_scope_as = faith
}
if = {
limit = {
faith = {
has_doctrine_parameter = temporal_head_of_faith
}
}
custom_tooltip = create_hof_decision_temporal_self_tt
}
else_if = {
limit = {
is_clergy = yes
}
custom_tooltip = create_hof_decision_spiritual_self_tt
}
else_if = {
limit = {
puppet:theological_agent_puppet ?= {
rite = root.rite
}
}
custom_tooltip = create_hof_decision_spiritual_puppet_tt
}
else_if = {
limit = {
puppet:external_theological_agent_puppet ?= {
rite = root.rite
}
}
custom_tooltip = create_hof_decision_spiritual_external_puppet_tt
}
else_if = {
limit = {
cp:councillor_court_chaplain ?= {
rite = root.rite
}
}
custom_tooltip = create_hof_decision_spiritual_realm_priest_tt
}
else = {
custom_tooltip = create_hof_decision_spiritual_other_tt
}
if = {
limit = {
faith = {
has_doctrine_parameter = spiritual_head_of_faith
}
NOT = {
rite = faith.main_rite
}
}
custom_tooltip = create_hof_decision_mainline_rite_tt
}
if = {
limit = {
faith = {
has_doctrine_parameter = spiritual_head_of_faith
}
is_clergy = no
}
custom_tooltip = create_hof_decision_landed_hof_warning_tt
}
force_create_head_of_faith_title_effect = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).