CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

fired_from_council_position_effect

fired_from_council_position_effect = yes

game/common/scripted_effects/00_councillor_effects.txt, line 73 (27 lines). No parameters.

fired_from_council_position_effect is a scripted effect in Crusader Kings III, written at line 73 of its file. It takes no parameters: fired_from_council_position_effect = yes. The game's script calls it in 13 places, among them Chancellor (council positions), Court Chaplain (council positions) and Grand Marshal (council positions). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

  • If

    a check the game hides

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
fired_from_council_position_effect = {

	if = {
		limit = {
			is_alive = yes
			exists = liege
		}
		add_opinion = {
			modifier = fired_from_council_opinion
			target = liege
		}
	}

	# If we're a clan this affects unity
	#add_clan_unity_interaction_effect = {
	#	CHARACTER = root.liege
	#	TARGET = this
	#	VALUE = miniscule_unity_loss
	#	DESC = clan_unity_fired_from_council.desc
	#	REVERSE_NON_HOUSE_TARGET = no
	#}

	if = {
		limit = { is_alive = yes }
		remove_character_flag = is_in_the_council
	}
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fired_from_council_position_effect.

Council positions (13)

  • Chancellor
  • Court Chaplain
  • Grand Marshal
  • Kurultai Member
  • Kurultai Member
  • Kurultai Member
7 more
  • Kurultai Member
  • Marshal
  • Minister of Justice
  • Minister of Personnel
  • Minister of Works
  • Spymaster
  • Steward

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?