Scripted effect
fired_from_council_position_effect
fired_from_council_position_effect = yesgame/common/scripted_effects/00_councillor_effects.txt, line 73 (27 lines). No parameters.
fired_from_council_position_effect is a scripted effect in Crusader Kings III, written at line 73 of its file. It takes no parameters: fired_from_council_position_effect = yes. The game's script calls it in 13 places, among them Chancellor (council positions), Court Chaplain (council positions) and Grand Marshal (council positions). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
fired_from_council_position_effect = {
if = {
limit = {
is_alive = yes
exists = liege
}
add_opinion = {
modifier = fired_from_council_opinion
target = liege
}
}
# If we're a clan this affects unity
#add_clan_unity_interaction_effect = {
# CHARACTER = root.liege
# TARGET = this
# VALUE = miniscule_unity_loss
# DESC = clan_unity_fired_from_council.desc
# REVERSE_NON_HOUSE_TARGET = no
#}
if = {
limit = { is_alive = yes }
remove_character_flag = is_in_the_council
}
}As written in game/common/scripted_effects/00_councillor_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fired_from_council_position_effect.
Council positions (13)
- Chancellor
- Court Chaplain
- Grand Marshal
- Kurultai Member
- Kurultai Member
- Kurultai Member
7 more
- Kurultai Member
- Marshal
- Minister of Justice
- Minister of Personnel
- Minister of Works
- Spymaster
- Steward
Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.