CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

favour_the_countryside_basques_decision_pluralist_path_scripted_effect

favour_the_countryside_basques_decision_pluralist_path_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4093 (46 lines). No parameters.

favour_the_countryside_basques_decision_pluralist_path_scripted_effect is a scripted effect in Crusader Kings III, written at line 4093 of its file. It takes no parameters: favour_the_countryside_basques_decision_pluralist_path_scripted_effect = yes. The game's script calls it in 3 places, among them Champion the Faith of the Country Basques (decision), A Return to the Countryside (event iberia_north_africa.0121) and A Return to the Countryside (event iberia_north_africa.0122). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (46 lines of game script)
favour_the_countryside_basques_decision_pluralist_path_scripted_effect = {
	faith:basque_pagan = {
		# First, we mostly only need to remove Christian Syncretism & replace it with Islamic Syncretism.
		remove_tenet = tenet_christian_syncretism
		add_tenet = tenet_islamic_syncretism
		# Then set the faith's fervour to a middling/low level, since you've messed with it.
		change_fervor = {
			value = major_fervor_loss
			desc = fervour_loss_temporal_meddling
		}
	}
	# Bonus opinion with every neighbouring Islamic ruler & their vassals, who appreciate the direction you're going in.
	## Compile a list.
	top_liege = {
		if = {
			limit = { religion = religion:islam_religion }
			add_to_list = pleased_rulers
		}
		every_vassal_or_below = {
			limit = { religion = religion:islam_religion }
			add_to_list = pleased_rulers
		}
	}
	every_neighboring_and_across_water_top_liege_realm_owner = {
		if = {
			limit = { religion = religion:islam_religion }
			add_to_list = pleased_rulers
		}
		every_vassal_or_below = {
			limit = { religion = religion:islam_religion }
			add_to_list = pleased_rulers
		}
	}
	## And apply some opinions.
	every_in_list = {
		list = pleased_rulers
		custom = favour_the_countryside_basques_decision.tt.all_neighbouring_islamic_rulers
		add_opinion = {
			target = scope:religious_leader
			modifier = pleased_opinion
			opinion = 30
		}
	}
	# We get a small modifier for clergy approval, since they're a bit peeved at the tenet-messing.
	add_character_modifier = fp2_friend_of_the_old_ways_modifier
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls favour_the_countryside_basques_decision_pluralist_path_scripted_effect.

Events (2)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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