CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

favour_the_countryside_basques_decision_fundamentalist_path_scripted_effect

favour_the_countryside_basques_decision_fundamentalist_path_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4029 (28 lines). No parameters.

favour_the_countryside_basques_decision_fundamentalist_path_scripted_effect is a scripted effect in Crusader Kings III, written at line 4029 of its file. It takes no parameters: favour_the_countryside_basques_decision_fundamentalist_path_scripted_effect = yes. The game's script calls it in 3 places, among them Champion the Faith of the Country Basques (decision), A Return to the Countryside (event iberia_north_africa.0121) and A Return to the Countryside (event iberia_north_africa.0122). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
favour_the_countryside_basques_decision_fundamentalist_path_scripted_effect = {
	faith:basque_pagan = {
		# First, we remove Christian Syncretism & replace it with Warmonger.
		remove_tenet = tenet_christian_syncretism
		add_tenet = tenet_warmonger
		# Then, we switch on over from Pluralist to Fundamentalist.
		## We disguise some of these changes for neatness, as there's a lot to process.
		hidden_effect = { remove_doctrine = doctrine_pluralism_pluralistic }
		add_doctrine = doctrine_pluralism_fundamentalist
		# No HoF becomes a spiritual HoF, so that you can make use of your Warmonger GHWs.
		hidden_effect = { remove_doctrine = doctrine_no_head }
		add_doctrine = doctrine_spiritual_head
		# Plus, set the faith's fervour to a middling/low level, since you've messed with it.
		change_fervor = {
			value = major_fervor_loss
			desc = fervour_loss_temporal_meddling
		}
	}
	# Create the new HoF.
	hidden_effect = {
		scope:religious_leader = {
			set_up_dynamic_spiritual_hof_title_effect = { CREATOR = scope:religious_leader }
		}
	}
	custom_tooltip = favour_the_countryside_basques_decision.tt.spiritual_hof_acquired
	# We get a small modifier for clergy approval, since they're a bit peeved at the tenet-messing.
	add_character_modifier = fp2_friend_of_the_old_ways_modifier
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls favour_the_countryside_basques_decision_fundamentalist_path_scripted_effect.

Events (2)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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