CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

expanding_steppe_add_region_effect

expanding_steppe_add_region_effect = { REGION = … SUB_REGION = … }

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 6227 (7 lines). Parameters: $REGION$, $SUB_REGION$.

expanding_steppe_add_region_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 6227 of its file. A call passes 2 parameters: REGION and SUB_REGION. The game's script calls it in 2 places, among them on_game_start_after_lobby (on action) and expanding_steppe_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • The Great Steppe:
    • situation_sub_region:steppe_$SUB_REGION$ = { add_geographical_region = $REGION$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
expanding_steppe_add_region_effect = {
	situation:the_great_steppe = {
        situation_sub_region:steppe_$SUB_REGION$ = {
        	add_geographical_region = $REGION$
        }
    }
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls expanding_steppe_add_region_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Scripted effects (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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