Scripted effect · Khans of the Steppe files
expanding_steppe_add_region_effect
expanding_steppe_add_region_effect = { REGION = … SUB_REGION = … }game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 6227 (7 lines). Parameters: $REGION$, $SUB_REGION$.
expanding_steppe_add_region_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 6227 of its file. A call passes 2 parameters: REGION and SUB_REGION. The game's script calls it in 2 places, among them on_game_start_after_lobby (on action) and expanding_steppe_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- The Great Steppe:
situation_sub_region:steppe_$SUB_REGION$ = { add_geographical_region = $REGION$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
expanding_steppe_add_region_effect = {
situation:the_great_steppe = {
situation_sub_region:steppe_$SUB_REGION$ = {
add_geographical_region = $REGION$
}
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls expanding_steppe_add_region_effect.
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Scripted effects (1)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.