CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

execute_physician_effect

execute_physician_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 3968 (13 lines). No parameters.

execute_physician_effect is a scripted effect in Crusader Kings III, written at line 3968 of its file. It takes no parameters: execute_physician_effect = yes. The game's script calls it in 10 places, among them …: Disastrous Mistreatment (event health.3107), …: Disastrous Mistreatment (event health.3200) and …: Disastrous Mistreatment (event health.3201). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

  • execute_prisoner_effect = { VICTIM = scope:physician EXECUTIONER = root }
  • Stress and fulfillment impact: by trait: Compassionate +80, Just +20, Forgiving +40

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
execute_physician_effect = {
	execute_prisoner_effect = {
		VICTIM = scope:physician
		EXECUTIONER = root
	}

	
	stress_and_fulfillment_impact = {
		compassionate = major_stress_impact_gain
		just = minor_stress_impact_gain
		forgiving = medium_stress_impact_gain
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls execute_physician_effect.

Events (10)

4 more

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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