Scripted effect
excommunication_cb_piety_change
excommunication_cb_piety_change = { LOSER = … WINNER = … }game/common/scripted_effects/00_war_effects.txt, line 1006 (90 lines). Parameters: $LOSER$, $WINNER$.
excommunication_cb_piety_change is a scripted effect in Crusader Kings III, written at line 1006 of its file. A call passes 2 parameters: LOSER and WINNER. The game's script calls it in 1 place, among them Excommunication (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.
What it does
If
scope:defender.highest_held_title_tier >= tier_empire
Then
$WINNER$ = { … }$LOSER$ = { add_piety = religious_cb_piety_loss_empire }
Else if
scope:defender.highest_held_title_tier = tier_kingdom
Then
$WINNER$ = { … }$LOSER$ = { add_piety = religious_cb_piety_loss_kingdom }
Else if
scope:defender.highest_held_title_tier = tier_duchy
Then
$WINNER$ = { … }$LOSER$ = { add_piety = religious_cb_piety_loss_duchy }
Otherwise
$WINNER$ = { … }$LOSER$ = { add_piety = religious_cb_piety_loss_county }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (90 lines of game script)
excommunication_cb_piety_change = {
#Amount of piety gain is scaled based on the highest tier title the defender has.
if = {
limit = {
scope:defender.highest_held_title_tier >= tier_empire
}
$WINNER$ = {
if = {
limit = {
$WINNER$ = scope:attacker
}
add_piety = {
add = religious_cb_piety_gain_empire
multiply = excommunication_cb_piety_change_multiplier
}
}
else = {
add_piety = religious_cb_piety_gain_empire
}
}
$LOSER$ = {
add_piety = religious_cb_piety_loss_empire
}
}
else_if = {
limit = {
scope:defender.highest_held_title_tier = tier_kingdom
}
$WINNER$ = {
if = {
limit = {
$WINNER$ = scope:attacker
}
add_piety = {
add = religious_cb_piety_gain_kingdom
multiply = excommunication_cb_piety_change_multiplier
}
}
else = {
add_piety = religious_cb_piety_gain_kingdom
}
}
$LOSER$ = {
add_piety = religious_cb_piety_loss_kingdom
}
}
else_if = {
limit = {
scope:defender.highest_held_title_tier = tier_duchy
}
$WINNER$ = {
if = {
limit = {
$WINNER$ = scope:attacker
}
add_piety = {
add = religious_cb_piety_gain_duchy
multiply = excommunication_cb_piety_change_multiplier
}
}
else = {
add_piety = religious_cb_piety_gain_duchy
}
}
$LOSER$ = {
add_piety = religious_cb_piety_loss_duchy
}
}
else = {
$WINNER$ = {
if = {
limit = {
$WINNER$ = scope:attacker
}
add_piety = {
add = religious_cb_piety_gain_county
multiply = excommunication_cb_piety_change_multiplier
}
}
else = {
add_piety = religious_cb_piety_gain_county
}
}
$LOSER$ = {
add_piety = religious_cb_piety_loss_county
}
}
}As written in game/common/scripted_effects/00_war_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls excommunication_cb_piety_change.
Casus belli (1)
Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.