Scripted effect
excommunicated_recovery_try_save_cleric_scope_effect
excommunicated_recovery_try_save_cleric_scope_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 2086 (9 lines). No parameters.
excommunicated_recovery_try_save_cleric_scope_effect is a scripted effect in Crusader Kings III, written at line 2086 of its file. It takes no parameters: excommunicated_recovery_try_save_cleric_scope_effect = yes. The game's script calls it in 1 place, among them excommunicated_recovery_find_cleric_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
The comment above it in the file
Keeps the first valid bishop found by excommunicated_recovery_find_cleric_effect.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
excommunicated_recovery_try_save_cleric_scope_effect = {
if = {
limit = {
NOT = { exists = scope:repentance_cleric }
excommunicated_recovery_valid_cleric_for_actor_trigger = { ACTOR = root }
}
save_scope_as = repentance_cleric
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls excommunicated_recovery_try_save_cleric_scope_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.