CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

excommunicated_recovery_try_save_cleric_scope_effect

excommunicated_recovery_try_save_cleric_scope_effect = yes

game/common/scripted_effects/00_religious_interaction_effects.txt, line 2086 (9 lines). No parameters.

excommunicated_recovery_try_save_cleric_scope_effect is a scripted effect in Crusader Kings III, written at line 2086 of its file. It takes no parameters: excommunicated_recovery_try_save_cleric_scope_effect = yes. The game's script calls it in 1 place, among them excommunicated_recovery_find_cleric_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.

The comment above it in the file

Keeps the first valid bishop found by excommunicated_recovery_find_cleric_effect.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
excommunicated_recovery_try_save_cleric_scope_effect = {
	if = {
		limit = {
			NOT = { exists = scope:repentance_cleric }
			excommunicated_recovery_valid_cleric_for_actor_trigger = { ACTOR = root }
		}
		save_scope_as = repentance_cleric
	}
}

As written in game/common/scripted_effects/00_religious_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls excommunicated_recovery_try_save_cleric_scope_effect.

Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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