Scripted effect
excommunicated_recovery_find_cleric_effect
excommunicated_recovery_find_cleric_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 2096 (76 lines). No parameters.
excommunicated_recovery_find_cleric_effect is a scripted effect in Crusader Kings III, written at line 2096 of its file. It takes no parameters: excommunicated_recovery_find_cleric_effect = yes. The game's script calls it in 1 place, among them Excommunicated (important action). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
If
Then
cp:councillor_court_chaplain.superior:
If
- Their capital county › Their clerical region › Their holder:
Then
- Their capital county’s clerical region’s holder:
If
- Government is a Theocratic-type Government
NOT = { superior = root }
Then
superior = { excommunicated_recovery_try_save_cleric_scope_effect = yes }
If a check the game hides passes: the same again (1 line)
- Every in list:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (76 lines of game script)
excommunicated_recovery_find_cleric_effect = {
# Try realm priest's superior first.
if = {
limit = {
cp:councillor_court_chaplain ?= {
highest_held_title_tier < tier_duchy
superior ?= {
highest_held_title_tier >= tier_duchy
is_clergy = yes
NOT = { this = root }
}
}
}
cp:councillor_court_chaplain.superior = {
excommunicated_recovery_try_save_cleric_scope_effect = yes
}
}
# Then the archbishop of your capital region.
if = {
limit = {
NOT = { exists = scope:repentance_cleric }
capital_county ?= {
clerical_region_title ?= {
holder ?= {
highest_held_title_tier >= tier_duchy
faith = root.faith
NOT = { this = root }
}
}
}
}
capital_county.clerical_region_title.holder = {
excommunicated_recovery_try_save_cleric_scope_effect = yes
}
}
# Then your religious superior if you are a theocratic ruler.
if = {
limit = {
NOT = { exists = scope:repentance_cleric }
government_has_flag = government_is_theocracy
exists = superior
NOT = { superior = root }
}
superior = {
excommunicated_recovery_try_save_cleric_scope_effect = yes
}
}
# Last resort: any valid bishop in your realm or de jure hierarchy.
if = {
limit = {
NOT = { exists = scope:repentance_cleric }
}
every_vassal_or_below = {
limit = {
excommunicated_recovery_valid_cleric_for_actor_trigger = { ACTOR = root }
}
add_to_temporary_list = repentance_clerics
}
primary_title ?= {
every_clerical_region_in_dejure_title = {
holder ?= {
if = {
limit = {
excommunicated_recovery_valid_cleric_for_actor_trigger = { ACTOR = root }
}
add_to_temporary_list = repentance_clerics
}
}
}
}
every_in_list = {
list = repentance_clerics
excommunicated_recovery_try_save_cleric_scope_effect = yes
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls excommunicated_recovery_find_cleric_effect.
Important actions (1)
- Excommunicated
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.