Scripted effect
exaltation_of_pain_wound_courtier_effect
exaltation_of_pain_wound_courtier_effect = { ACTOR = … TARGET = … }game/common/scripted_effects/00_religious_interaction_effects.txt, line 1664 (41 lines). Parameters: $ACTOR$, $TARGET$.
exaltation_of_pain_wound_courtier_effect is a scripted effect in Crusader Kings III, written at line 1664 of its file. A call passes 2 parameters: ACTOR and TARGET. The game's script calls it in 2 places, among them Bestow Pain (interaction) and Bestow Pain (event religious_interaction.2620). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
scope:exaltation_of_pain_wound_actor:- Gain +100 Piety
- Stress and fulfillment impact: by trait: Sadistic -15, Callous -15, Wrathful -5, Arbitrary -5, Flagellant -15, Compassionate +20, Forgiving +20
scope:exaltation_of_pain_wound_target:increase_wounds_no_death_effect = { REASON = whipping }If
- The Personal Tenets unlock self mutilation active
rite = scope:exaltation_of_pain_wound_actor.rite
Then
- Opinion: Blessed Me with Pain
Otherwise
- Opinion: Wounded Me
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
exaltation_of_pain_wound_courtier_effect = {
$ACTOR$ = {
save_scope_as = exaltation_of_pain_wound_actor
}
$TARGET$ = {
save_scope_as = exaltation_of_pain_wound_target
}
scope:exaltation_of_pain_wound_actor = {
add_piety = medium_piety_value
stress_and_fulfillment_impact = {
sadistic = minor_stress_impact_loss
callous = minor_stress_impact_loss
wrathful = miniscule_stress_impact_loss
arbitrary = miniscule_stress_impact_loss
flagellant = minor_stress_impact_loss
compassionate = minor_stress_impact_gain
forgiving = minor_stress_impact_gain
}
}
scope:exaltation_of_pain_wound_target = {
increase_wounds_no_death_effect = { REASON = whipping }
if = {
limit = {
has_personal_tenet_flag = self_mutilation_active
rite = scope:exaltation_of_pain_wound_actor.rite
}
add_opinion = {
modifier = exaltation_of_pain_grateful_wounding_opinion
target = scope:exaltation_of_pain_wound_actor
}
}
else = {
add_opinion = {
modifier = exaltation_of_pain_resentful_wounding_opinion
target = scope:exaltation_of_pain_wound_actor
}
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls exaltation_of_pain_wound_courtier_effect.
Character interactions (1)
Events (1)
- Bestow Pain
religious_interaction.2620
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.