Scripted effect
evaluate_compliment_effect
evaluate_compliment_effect = { COMPLIMENT_GIVER = … COMPLIMENT_TYPE = … }game/common/scripted_effects/00_compliment_effects.txt, line 363 (277 lines). Parameters: $COMPLIMENT_GIVER$, $COMPLIMENT_TYPE$.
evaluate_compliment_effect is a scripted effect in Crusader Kings III, written at line 363 of its file. A call passes 2 parameters: COMPLIMENT_GIVER and COMPLIMENT_TYPE. The game's script calls it in 7 places, among them … of Words (event seduce_ongoing.1801), Holy Letter (event learning_theology.3021) and Hospitality: Petals and Thorns (event diplomacy_foreign_special.1028). Patch 1.20.1.2, from game/common/scripted_effects/00_compliment_effects.txt.
What it does
If
a check the game hides
Then
- 1 of 3 things will happen:
- 0% (base chance; changed in play): Nothing else happens
- 71% (base chance; changed in play): Nothing else happens
- 29% (base chance; changed in play): Nothing else happens
- 1 of 3 things will happen:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
evaluate_compliment_effect = {
save_scope_value_as = {
name = evaluated_compliment_type
value = flag:$COMPLIMENT_TYPE$
}
if = {
limit = { exists = scope:evaluated_compliment_type } #Because there are error messages otherwise
random_list = {
# BAD OUTCOME
0 = { # Base chance of 0, since we don't ever want to randomly penalize the player due to bad luck even if they picked the right compliment.
modifier = {
add = 100 #Incorrect type of compliment significantly increases chances of being insulted.
OR = {
AND = {
scope:evaluated_compliment_type = flag:compassionate
ai_compassion < 0
}
AND = {
scope:evaluated_compliment_type = flag:bold
ai_boldness < 0
}
AND = {
scope:evaluated_compliment_type = flag:honorable
ai_honor < 0
}
AND = {
scope:evaluated_compliment_type = flag:greedy
ai_greed < 0
}
AND = {
scope:evaluated_compliment_type = flag:rational
ai_rationality < 0
}
AND = {
scope:evaluated_compliment_type = flag:zealous
ai_zeal < 0
}
AND = {
scope:evaluated_compliment_type = flag:energetic
ai_energy < 0
}
AND = {
scope:evaluated_compliment_type = flag:forgiving
ai_vengefulness > 0
}
AND = {
scope:evaluated_compliment_type = flag:beautiful
attraction < -10
}
AND = {
scope:evaluated_compliment_type = flag:strong
OR = {
has_trait = weak
has_trait = physique_bad_1
has_trait = physique_bad_2
has_trait = physique_bad_3
}
}
AND = {
scope:evaluated_compliment_type = flag:extroverted
has_personality_introverted_trigger = yes
}
AND = {
scope:evaluated_compliment_type = flag:dominant
has_personality_submissive_trigger = yes
}
}
}
modifier = { #Humble people struggle with compliments
factor = 1.5
has_trait = humble
}
save_scope_value_as = {
name = compliment_outcome
value = flag:bad
}
}
60 = { #NEUTRAL OUTCOME
modifier = {
factor = 1.3
has_trait = arrogant
}
modifier = {
factor = 1.3
has_trait = humble
}
save_scope_value_as = {
name = compliment_outcome
value = flag:neutral
}
}
25 = { #GOOD OUTCOME
modifier = { #Great compliment (not step-based)
factor = 8
OR = {
AND = {
scope:evaluated_compliment_type = flag:extroverted
has_personality_extroverted_trigger = yes
}
AND = {
scope:evaluated_compliment_type = flag:dominant
has_personality_dominant_trigger = yes
}
}
}
modifier = { #Great compliment (step-based)
factor = 2 #Adds up to 8 with the two modifiers below
OR = {
AND = {
scope:evaluated_compliment_type = flag:compassionate
ai_compassion >= high_positive_compassion
}
AND = {As written in game/common/scripted_effects/00_compliment_effects.txt.
The first 120 of its 277 lines; the rest is in game/common/scripted_effects/00_compliment_effects.txt from line 363.
Where it is used
Every place in common/, events/ and history/ that calls evaluate_compliment_effect.
Events (7)
- … of Words
seduce_ongoing.1801 - Holy Letter
learning_theology.3021 - Hospitality: Petals and Thorns
diplomacy_foreign_special.1028 - Romance: Poetic License
court_ongoing.1100 - Sway: Compliments
sway_ongoing.1002 - The Grand Play: A Compliment?
cultural_festival.3001
1 more
- The Power of Words
diplomacy_majesty.0004
Source: game/common/scripted_effects/00_compliment_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.