Scripted effect · Roads to Power files
ep3_hasan_advance_radicalism
In the game: Advance your holy mission
ep3_hasan_advance_radicalism = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 9380 (30 lines). No parameters.
ep3_hasan_advance_radicalism is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 9380 of its file. It takes no parameters: ep3_hasan_advance_radicalism = yes. The game's script calls it in 4 places, among them The … Path — Prelude (decision), The … Path — Attainment (event ep3_laamp_decision_event.1103) and The Isma'ili Caliphate (event hasan_sabbah.1022). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- If any owned story: This option advances you on the path of the Assassins
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
ep3_hasan_advance_radicalism = {
if = {
limit = {
any_owned_story = {
type = story_hasan
}
}
custom_tooltip = {
text = advance_to_the_assassins_tt
random_owned_story = {
type = story_hasan
if = {
limit = {
exists = var:radical_points
}
change_variable = {
name = radical_points
add = 1
}
}
else = {
set_variable = {
name = radical_points
value = 1
}
}
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_hasan_advance_radicalism.
Decisions (1)
Events (2)
- The … Path — Attainment
ep3_laamp_decision_event.1103 - The Isma'ili Caliphate
hasan_sabbah.1022
Scripted effects (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.