CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ep3_frankokratia_clear_old_lands_change_capital_effect

ep3_frankokratia_clear_old_lands_change_capital_effect = yes

game/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 2416 (129 lines). No parameters.

ep3_frankokratia_clear_old_lands_change_capital_effect is a scripted effect in Crusader Kings III, written at line 2416 of its file. It takes no parameters: ep3_frankokratia_clear_old_lands_change_capital_effect = yes. The game's script calls it in 2 places, among them Baptized by Fire (event ep3_frankokratia_events.0042) and Ours is the Purple (event ep3_frankokratia_events.0044). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
ep3_frankokratia_clear_old_lands_change_capital_effect = {
	if = {
		limit = {
			ep3_frankokratia_discard_old_lands_trigger = yes
			exists = scope:latin_kingdom_1
			exists = scope:latin_kingdom_2
			this = scope:latin_empire_receiver
		}
		custom_tooltip = old_titles_vassals_emp_beneficiary_2_kings_tooltip
	}
	else_if = {
		limit = {
			ep3_frankokratia_discard_old_lands_trigger = yes
			exists = scope:latin_kingdom_1
			this = scope:latin_empire_receiver
		}
		custom_tooltip = old_titles_vassals_emp_beneficiary_1_king_tooltip
	}
	else_if = {
		limit = {
			this = scope:latin_empire_receiver
		}
		custom_tooltip = old_titles_vassals_emp_beneficiary_no_king_tooltip
	}
	else = {
		custom_tooltip = old_titles_vassals_lord_beneficiary_tooltip
	}
	if = {
		limit = {
			this != scope:latin_empire_receiver
		}
		scope:beneficiary = {
			save_scope_as = old_title_gainer
		}
	}
	else = {
		scope:emp_beneficiary = {
			save_scope_as = old_title_gainer
		}
	}
	hidden_effect = {
		if = {
			limit = {
				OR = {
					any_in_list = {
						list = root_old_vassals
						count >= 1
					}
					any_in_list = {
						list = root_old_titles
						count >= 1
					}
				}
			}
			#Remove all of character's other titles - pass to heir?
			create_title_and_vassal_change = {
				type = granted
				save_scope_as = change
				add_claim_on_loss = no
			}
			every_in_list = {
				list = root_old_vassals
				change_liege = {
					liege = scope:old_title_gainer
					change = scope:change
				}
			}
			every_in_list = {
				list = root_old_titles
				change_title_holder = {
					holder = scope:old_title_gainer
					change = scope:change
				}
			}
			resolve_title_and_vassal_change = scope:change
			#Need to give titles back to their former liege
			if = {
				limit = {
					has_variable = old_liege
				}
				var:old_liege = {
					save_scope_as = old_liege
				}
				scope:old_title_gainer = {
					create_title_and_vassal_change = {
						type = granted
						save_scope_as = change
						add_claim_on_loss = no
					}
					change_liege = {
						liege = scope:old_liege
						change = scope:change
					}
					resolve_title_and_vassal_change = scope:change
				}
			}
			##Or need to make titles independent
			else_if = {
				limit = {
					scope:old_title_gainer = {
						highest_held_title_tier < tier_empire
					}
				}
				scope:old_title_gainer = {
					create_title_and_vassal_change = {
						type = independency
						save_scope_as = change
						add_claim_on_loss = no
					}
					becomes_independent = { change = scope:change }
					resolve_title_and_vassal_change = scope:change
				}
			}
		}
		if = {
			limit = {
				any_realm_county = {
					this = title:c_byzantion
				}
				capital_county = {

As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

The first 120 of its 129 lines; the rest is in game/common/scripted_effects/07_frankokratia_scripted_effects.txt from line 2416.

Where it is used

Every place in common/, events/ and history/ that calls ep3_frankokratia_clear_old_lands_change_capital_effect.

Events (2)

Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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