CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

empty_treasury_when_abandoning_landed_life_effect

empty_treasury_when_abandoning_landed_life_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 3914 (14 lines). No parameters.

empty_treasury_when_abandoning_landed_life_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3914 of its file. It takes no parameters: empty_treasury_when_abandoning_landed_life_effect = yes. The game's script calls it in 86 places, among them Return to the Steppe (decision), on_game_start (on action) and c_abydos (history). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

  • If treasury more than 0:
    • remove_treasury = { value = scope:current_treasury }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
empty_treasury_when_abandoning_landed_life_effect = {
	if = {
		limit = {
			treasury > 0
		}
		save_scope_value_as = {
			name = current_treasury
			value = treasury
		}
		remove_treasury = {
			value = scope:current_treasury
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls empty_treasury_when_abandoning_landed_life_effect.

On actions (the game's own hooks) (1)

  • on_game_start

History files (the start of the game) (83)

  • c_abydos (titles)
  • c_achaia (titles)
  • c_aeolis (titles)
  • c_aetolia (titles)
  • c_aintab (titles)
  • c_aytos (titles)
77 more
  • c_buthrotum (titles)
  • c_cephalonia (titles)
  • c_chios (titles)
  • c_chonae (titles)
  • c_colonea (titles)
  • c_constanta (titles)
  • c_debar (titles)
  • c_demetrias (titles)
  • c_dorostorum (titles)
  • c_dyrrachion (titles)
  • c_euboea (titles)
  • c_kalliopolis (titles)
  • c_kerch (titles)
  • c_korinthos (titles)
  • c_laconia (titles)
  • c_lecce (titles)
  • c_lesbos (titles)
  • c_lycandus (titles)
  • c_lycaonia (titles)
  • c_lycia (titles)
  • c_lydia (titles)
  • c_malta (titles)
  • c_marash (titles)
  • c_mesembria (titles)
  • c_messenia (titles)
  • c_metzovo (titles)
  • c_mosynopolis (titles)
  • c_naissus (titles)
  • c_naxos (titles)
  • c_nicopolis (titles)
  • c_nicosia (titles)
  • c_pacatiana (titles)
  • c_pirin (titles)
  • c_pomoravlje (titles)
  • c_prusa (titles)
  • c_rhodos (titles)
  • c_samosata (titles)
  • c_seleucia (titles)
  • c_selge (titles)
  • c_sinope (titles)
  • c_siracusa (titles)
  • c_sredets (titles)
  • c_thessalia (titles)
  • c_velbazhd (titles)
  • c_vidin (titles)
  • d_achaia (titles)
  • d_aegean_islands (titles)
  • d_anatolia (titles)
  • d_antioch (titles)
  • d_armeniac (titles)
  • d_athens (titles)
  • d_bucellaria (titles)
  • d_bulgaria (titles)
  • d_cappadocia (titles)
  • d_chaldia (titles)
  • d_charsianon (titles)
  • d_cibyrrhaeot (titles)
  • d_cilicia (titles)
  • d_cyprus (titles)
  • d_dyrrachion (titles)
  • d_edessa (titles)
  • d_ephese (titles)
  • d_epirus (titles)
  • d_krete (titles)
  • d_mesopotamia (titles)
  • d_opsikion (titles)
  • d_optimatoi (titles)
  • d_paphlagonia (titles)
  • d_philippopolis (titles)
  • d_rashka (titles)
  • d_sebasteia (titles)
  • d_strymon (titles)
  • d_syrmia (titles)
  • d_thessalonika (titles)
  • d_thracesia (titles)
  • d_turnovo (titles)
  • d_vaspurakan (titles)

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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