Scripted effect
empower_sicilian_parliament_decision_scripted_effect
empower_sicilian_parliament_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2051 (94 lines). No parameters.
empower_sicilian_parliament_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2051 of its file. It takes no parameters: empower_sicilian_parliament_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Empower Sicilian Parliament (decision) and The Assembly of the Estates (event middle_europe_decisions.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- You:
- If has the Autonomous Vassals Law: You adopt the Limited Crown Authority Law
- Else, if has the Limited Crown Authority Law: You adopt the High Crown Authority Law
- Else, if has the High Crown Authority Law: You adopt the Absolute Crown Authority Law
- If holds Sicily:
- Else, if holds Naples:
- Else, if holds Trinacria:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (94 lines of game script)
empower_sicilian_parliament_decision_scripted_effect = {
root = {
if = {
limit = {
has_realm_law = crown_authority_0
}
add_realm_law_skip_effects = crown_authority_1
}
else_if = {
limit = {
has_realm_law = crown_authority_1
}
add_realm_law_skip_effects = crown_authority_2
}
else_if = {
limit = {
has_realm_law = crown_authority_2
}
add_realm_law_skip_effects = crown_authority_3
}
}
if = {
limit = { has_title = title:k_sicily }
title:k_sicily = {
every_in_de_jure_hierarchy = {
custom = empower_sicilian_parliament_decision_every_province_custom
limit = {
tier = tier_county
title_province = { geographical_region = custom_sicily }
holder = {
OR = {
this = root
target_is_liege_or_above = root
}
}
}
title_province = {
add_province_modifier = {
modifier = parliamentary_bureaucracy_modifier
years = 150
}
}
}
}
}
else_if = {
limit = { has_title = title:k_naples }
title:k_naples = {
every_in_de_jure_hierarchy = {
custom = empower_sicilian_parliament_decision_every_province_custom
limit = {
tier = tier_county
title_province = { geographical_region = custom_sicily }
holder = {
OR = {
this = root
target_is_liege_or_above = root
}
}
}
title_province = {
add_province_modifier = {
modifier = parliamentary_bureaucracy_modifier
years = 150
}
}
}
}
}
else_if = {
limit = { has_title = title:k_trinacria }
title:k_trinacria = {
every_in_de_jure_hierarchy = {
custom = empower_sicilian_parliament_decision_every_province_custom
limit = {
tier = tier_county
title_province = { geographical_region = custom_sicily }
holder = {
OR = {
this = root
target_is_liege_or_above = root
}
}
}
title_province = {
add_province_modifier = {
modifier = parliamentary_bureaucracy_modifier
years = 150
}
}
}
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls empower_sicilian_parliament_decision_scripted_effect.
Decisions (1)
Events (1)
- The Assembly of the Estates
middle_europe_decisions.0010
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.