Scripted effect
education_point_acquisition_effect
education_point_acquisition_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 29 (22 lines). No parameters.
education_point_acquisition_effect is a scripted effect in Crusader Kings III, written at line 29 of its file. It takes no parameters: education_point_acquisition_effect = yes. The game's script calls it in 20 places, among them … in Despair (event court.0107), …: Tourney Day (event councillor_spouse_martial.1001) and A Better Guardian (event bp1_yearly.4010). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
If
has_focus = education_diplomacy
Then
education_point_acquisition_support_effect = { SKILL = diplomacy }
Else if
has_focus = education_martial
Then
education_point_acquisition_support_effect = { SKILL = martial }
Else if
has_focus = education_stewardship
Then
education_point_acquisition_support_effect = { SKILL = stewardship }
Else if
has_focus = education_intrigue
Then
education_point_acquisition_support_effect = { SKILL = intrigue }
Else if
has_focus = education_learning
Then
education_point_acquisition_support_effect = { SKILL = learning }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
education_point_acquisition_effect = {
if = {
limit = { has_focus = education_diplomacy }
education_point_acquisition_support_effect = { SKILL = diplomacy }
}
else_if = {
limit = { has_focus = education_martial }
education_point_acquisition_support_effect = { SKILL = martial }
}
else_if = {
limit = { has_focus = education_stewardship }
education_point_acquisition_support_effect = { SKILL = stewardship }
}
else_if = {
limit = { has_focus = education_intrigue }
education_point_acquisition_support_effect = { SKILL = intrigue }
}
else_if = {
limit = { has_focus = education_learning }
education_point_acquisition_support_effect = { SKILL = learning }
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls education_point_acquisition_effect.
Events (19)
- … in Despair
court.0107 - …: Tourney Day
councillor_spouse_martial.1001 - A Better Guardian
bp1_yearly.4010 - A Grainy Matter
childhood.1017 - childhood_education.9002
- childhood_education.9103
13 more
- Diplomatic Solutions
childhood.1015 - Expectations
childhood.2011 - Intriguing Incident
childhood.1018 - Market Day
playdate.3010 - Martial Matters
childhood.1016 - No … Imprisoned
bp2_yearly.6010 - Playing House
playdate.3011 - Scholars of Baghdad
yearly.4091 - The …
playdate.3014 - The Apple Falls
bp2_yearly.1030 - The Call of the Steel
ep2_locale_events.5000 - To Read or Not to Read
childhood.1019 - What's a Study Day Worth?
bp2_yearly.3000
Scripted effects (1)
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.