CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

ecumenical_council_make_core_preview_effect

ecumenical_council_make_core_preview_effect = { DEMOTED = … PROMOTED = … }

game/common/scripted_effects/pam_ecumenical_council_effects.txt, line 485 (19 lines). Parameters: $DEMOTED$, $PROMOTED$.

ecumenical_council_make_core_preview_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 485 of its file. A call passes 2 parameters: DEMOTED and PROMOTED. The game's script calls it in 2 places, among them Debate … (event ecumenical_council_events.0020) and Our Stance on … (event ecumenical_council_events.0010). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_ecumenical_council_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
ecumenical_council_make_core_preview_effect = {
	$PROMOTED$ = {
		save_temporary_scope_as = ec_promoted_tenet
	}
	if = {
		limit = {
			faith = {
				pam_faith_is_at_core_tenet_cap_trigger = yes
			}
		}
		$DEMOTED$ = {
			save_temporary_scope_as = ec_demoted_tenet
		}
		custom_tooltip = ecumenical_council_outcome_preview_make_core_tt
	}
	else = {
		custom_tooltip = ecumenical_council_outcome_preview_adopt_core_tt
	}
}

As written in game/common/scripted_effects/pam_ecumenical_council_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ecumenical_council_make_core_preview_effect.

Events (2)

Source: game/common/scripted_effects/pam_ecumenical_council_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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