Scripted effect · By God Alone files
ecclesiastic_incite_holy_war_interaction_effect
ecclesiastic_incite_holy_war_interaction_effect = yesgame/common/scripted_effects/pam_effects.txt, line 10864 (25 lines). No parameters.
ecclesiastic_incite_holy_war_interaction_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 10864 of its file. It takes no parameters: ecclesiastic_incite_holy_war_interaction_effect = yes. The game's script calls it in 2 places, among them Incite Holy War (interaction) and pam_christian_situation_hof_incite_holy_war_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
pam_incite_holy_war_effect = yes- scope:recipient: ⟨faith⟩ Rulers may join the Holy War on … side
If
- scope:secondary_recipient: Is played by a person
Then
- scope:secondary_recipient: Event pam_interactions_events.0070
Otherwise
- scope:actor: Event pam_interactions_events.0071
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
ecclesiastic_incite_holy_war_interaction_effect = {
scope:target = {
save_scope_as = sponsored_holy_war_target
}
show_as_tooltip = {
pam_incite_holy_war_effect = yes
scope:recipient = { custom_tooltip = holy_war_joining_interaction_warning_tt }
}
#Secondary recipient gets to call this off if player
if = {
limit = {
scope:secondary_recipient = {
is_ai = no
}
}
scope:secondary_recipient = {
trigger_event = pam_interactions_events.0070
}
}
else = {
scope:actor = {
trigger_event = pam_interactions_events.0071
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ecclesiastic_incite_holy_war_interaction_effect.
Character interactions (1)
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.