Scripted effect · By God Alone files
ecclesiastic_incite_claim_war_interaction_effect
ecclesiastic_incite_claim_war_interaction_effect = yesgame/common/scripted_effects/pam_effects.txt, line 11131 (67 lines). No parameters.
ecclesiastic_incite_claim_war_interaction_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11131 of its file. It takes no parameters: ecclesiastic_incite_claim_war_interaction_effect = yes. The game's script calls it in 1 place, among them Incite Claim War (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (67 lines of game script)
ecclesiastic_incite_claim_war_interaction_effect = {
scope:target = {
save_scope_as = sponsored_claim_war_target
}
show_as_tooltip = {
pam_incite_claim_war_effect = yes
}
hidden_effect = {
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = ecclesiastic_incite_claim_war_interaction_toast
desc = incite_claim_war_past_tense_tt
left_icon = scope:secondary_recipient
right_icon = scope:recipient
pam_incite_claim_war_effect = yes
}
}
if = {
limit = {
scope:secondary_recipient = {
is_ai = no
this != scope:actor
}
}
scope:secondary_recipient = {
send_interface_toast = {
type = event_toast_effect_neutral
title = ecclesiastic_incite_claim_war_interaction_attacker_toast
desc = incite_claim_war_past_tense_tt
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
if = {
limit = { scope:join_war ?= yes }
custom_tooltip = incite_claim_war_joined_tt
}
else_if = {
limit = { scope:fund_war ?= yes }
custom_tooltip = incite_claim_war_funded_tt
}
}
}
}
if = {
limit = {
scope:recipient = {
is_ai = no
this != scope:actor
this != scope:secondary_recipient
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_bad
title = ecclesiastic_incite_claim_war_interaction_defender_toast
desc = incite_claim_war_past_tense_tt
left_icon = scope:secondary_recipient
right_icon = scope:puppet_or_actor
if = {
limit = { scope:join_war ?= yes }
custom_tooltip = incite_claim_war_joined_tt
}
}
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ecclesiastic_incite_claim_war_interaction_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.