CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

ecclesiastic_incite_claim_war_interaction_effect

ecclesiastic_incite_claim_war_interaction_effect = yes

game/common/scripted_effects/pam_effects.txt, line 11131 (67 lines). No parameters.

ecclesiastic_incite_claim_war_interaction_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11131 of its file. It takes no parameters: ecclesiastic_incite_claim_war_interaction_effect = yes. The game's script calls it in 1 place, among them Incite Claim War (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (67 lines of game script)
ecclesiastic_incite_claim_war_interaction_effect = {
	scope:target = {
		save_scope_as = sponsored_claim_war_target
	}
	show_as_tooltip = {
		pam_incite_claim_war_effect = yes
	}
	hidden_effect = {
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = ecclesiastic_incite_claim_war_interaction_toast
				desc = incite_claim_war_past_tense_tt
				left_icon = scope:secondary_recipient
				right_icon = scope:recipient
				pam_incite_claim_war_effect = yes
			}
		}
		if = {
			limit = {
				scope:secondary_recipient = {
					is_ai = no
					this != scope:actor
				}
			}
			scope:secondary_recipient = {
				send_interface_toast = {
					type = event_toast_effect_neutral
					title = ecclesiastic_incite_claim_war_interaction_attacker_toast
					desc = incite_claim_war_past_tense_tt
					left_icon = scope:puppet_or_actor
					right_icon = scope:recipient
					if = {
						limit = { scope:join_war ?= yes }
						custom_tooltip = incite_claim_war_joined_tt
					}
					else_if = {
						limit = { scope:fund_war ?= yes }
						custom_tooltip = incite_claim_war_funded_tt
					}
				}
			}
		}
		if = {
			limit = {
				scope:recipient = {
					is_ai = no
					this != scope:actor
					this != scope:secondary_recipient
				}
			}
			scope:recipient = {
				send_interface_toast = {
					type = event_toast_effect_bad
					title = ecclesiastic_incite_claim_war_interaction_defender_toast
					desc = incite_claim_war_past_tense_tt
					left_icon = scope:secondary_recipient
					right_icon = scope:puppet_or_actor
					if = {
						limit = { scope:join_war ?= yes }
						custom_tooltip = incite_claim_war_joined_tt
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ecclesiastic_incite_claim_war_interaction_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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