CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

dynasty_of_many_crowns_effects

dynasty_of_many_crowns_effects = yes

game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt, line 86 (57 lines). No parameters.

dynasty_of_many_crowns_effects is a scripted effect in Crusader Kings III, written at line 86 of its file. It takes no parameters: dynasty_of_many_crowns_effects = yes. The game's script calls it in 2 places, among them Dynasty of Many Crowns (decision) and Dynasty of Many Crowns (event major_decisions.0501). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

What it does

  • If

    • Their domicile:
      • has_domicile_building_or_higher = renown_gain_yurt_01

    Then

    • If

      • Their domicile:
        • has_domicile_parameter = nomad_yurt_dynasty_many_crowns_bonus

      Then

      • Their dynasty › Every dynasty member:
        • Where: Government is Nomadic · Highest held Title is at least Kingdom Rank
        • Their domicile:
          • change_herd = { value = 1000 multiply = prev.primary_title.tier }
    • If

      • Their domicile:
        • has_domicile_parameter = nomad_yurt_dynasty_many_khans

      Then

      • Their dynasty:
        • The dynasty gains the modifier “Dynasty of Many Khans”
          • Herd Capacity +20%
          • Martial +2
          • Herd Conversion into Horde Riders +10%
  • Their dynasty:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (57 lines of game script)
dynasty_of_many_crowns_effects = {
	if = {
		limit = {
			NOT = {
				has_character_flag = dyn_many_crown_leg
			}
		}
		add_character_flag = dyn_many_crown_leg
	}
	if = {
		limit = {
			domicile ?= {
				has_domicile_building_or_higher = renown_gain_yurt_01
			}
		}
		if = {
			limit = {
				domicile ?= {
					has_domicile_parameter = nomad_yurt_dynasty_many_crowns_bonus
				}
			}
			dynasty = {
				every_dynasty_member = {
					limit = {
						government_has_flag = government_is_nomadic
						highest_held_title_tier >= tier_kingdom
					}
					domicile ?= {
						change_herd = {
							value = 1000
							multiply = prev.primary_title.tier
						}
					}
				}
			}
		}
		if = {
			limit = {
				domicile ?= {
					has_domicile_parameter = nomad_yurt_dynasty_many_khans
				}
			}
			dynasty = {
				add_dynasty_modifier = {
					modifier = dynasty_of_many_crowns_nomad
				}
			}
		}
		
	}
	dynasty = {
		add_dynasty_modifier = {
			modifier = dynasty_of_many_crowns
		}
		add_dynasty_prestige = monumental_dynasty_prestige_gain
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

Where it is used

Every place in common/, events/ and history/ that calls dynasty_of_many_crowns_effects.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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