CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

dynast_claim_title_effect

dynast_claim_title_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 1940 (16 lines). No parameters.

dynast_claim_title_effect is a scripted effect in Crusader Kings III, written at line 1940 of its file. It takes no parameters: dynast_claim_title_effect = yes. The game's script calls it in 1 place, among them Claim Title (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • scope:puppet_or_actor:
    • add_unpressed_claim = scope:target
    • Stress and fulfillment impact: by trait: Content +20, Generous +20
  • scope:recipient: Opinion: Claimed My Title (-50)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
dynast_claim_title_effect = {
	scope:puppet_or_actor = {
		add_unpressed_claim = scope:target
		stress_and_fulfillment_impact = {
			content = minor_stress_impact_gain
			generous = minor_stress_impact_gain
		}
	}
	scope:recipient = {
		add_opinion = {
			target = scope:puppet_or_actor
			modifier = claimed_my_title_opinion
			opinion = -50
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls dynast_claim_title_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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