CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

downgrade_to_rival_effect

downgrade_to_rival_effect = { CHARACTER = … REASON = … }

game/common/scripted_effects/00_relation_effects.txt, line 922 (39 lines). Parameters: $CHARACTER$, $REASON$.

downgrade_to_rival_effect is a scripted effect in Crusader Kings III, written at line 922 of its file. A call passes 2 parameters: CHARACTER and REASON. The game's script calls it in 7 places, among them … Friend (event bp1_yearly.8170), … Ultimatum (event bp1_yearly.8180) and I Know You Now (event bp1_yearly.9025). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.

The comment above it in the file

Immediately downgrade the relationship
DO NOT USE AFTER BP1 - hard to implement with relationship reasons

What it does

  • If

    • has_relation_best_friend = $CHARACTER$

    Then

    • remove_relation_best_friend = $CHARACTER$
    • Gains a Friend

    Else if

    • has_relation_friend = $CHARACTER$

    Then

    • remove_relation_friend = $CHARACTER$

    Else if

    • has_relation_rival = $CHARACTER$
    • NOT = { has_relation_nemesis = $CHARACTER$ }

    Then

    Else if

    • NOT = { has_relation_nemesis = $CHARACTER$ }

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (39 lines of game script)
downgrade_to_rival_effect = {
	#If best friend, change to friend
	if = {
		limit = {
			has_relation_best_friend = $CHARACTER$
		}
		remove_relation_best_friend = $CHARACTER$
		set_relation_friend = { reason = friend_downgrade_best_friends target = $CHARACTER$ }
	}
	#If friend, end friendship.
	else_if = {
		limit = {
			has_relation_friend = $CHARACTER$
		}
		remove_relation_friend = $CHARACTER$
	}
	# If not, look at upgrading from rival to nemesis
	else_if = {
		limit = {
			has_relation_rival = $CHARACTER$
			NOT = { has_relation_nemesis = $CHARACTER$ }
		}
		set_relation_nemesis = {
			target = $CHARACTER$
			copy_reason = rival
			reason = nemesis_downgrade_from_rival
		}
	}
	# If not, look at upgrading from nothing to rival
	else_if = {
		limit = {
			NOT = { has_relation_nemesis = $CHARACTER$ }
		}
		set_relation_rival = {
			target = $CHARACTER$
			reason = $REASON$
		}
	}
}

As written in game/common/scripted_effects/00_relation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls downgrade_to_rival_effect.

Events (6)

Scripted effects inside an event file (1)

  • 1080_insulting_performance_effect

Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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