CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

divorce_put_spouse_in_monastery_effect

divorce_put_spouse_in_monastery_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8376 (8 lines). No parameters.

divorce_put_spouse_in_monastery_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8376 of its file. It takes no parameters: divorce_put_spouse_in_monastery_effect = yes. The game's script calls it in 3 places, among them Justifying Divorce (event pam_interactions_events.0060), religious_interaction.1 (event) and religious_interaction.6 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • scope:secondary_recipient:
    • Gains the Trait Monk
    • scope:recipient:
      • add_courtier = scope:secondary_recipient

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
divorce_put_spouse_in_monastery_effect = {
	scope:secondary_recipient = {
		add_trait = devoted
		scope:recipient = {
			add_courtier = scope:secondary_recipient
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls divorce_put_spouse_in_monastery_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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