CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

divorce_get_hook_effect

divorce_get_hook_effect = yes

game/common/scripted_effects/pam_effects.txt, line 8358 (18 lines). No parameters.

divorce_get_hook_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 8358 of its file. It takes no parameters: divorce_get_hook_effect = yes. The game's script calls it in 3 places, among them Justifying Divorce (event pam_interactions_events.0060), religious_interaction.1 (event) and religious_interaction.6 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • add_hook = { type = favor_hook target = scope:forcing_divorce }

    Otherwise

    • add_hook = { type = favor_hook target = scope:divorcer }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
divorce_get_hook_effect = {
	if = {
		limit = {
			exists = scope:forcing_divorce
		}
		add_hook = {
			type = favor_hook
			target = scope:forcing_divorce
		}
	}
	else = {
		add_hook = {
			type = favor_hook
			target = scope:divorcer
		}
	}
	
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls divorce_get_hook_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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