CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

divine_happenstance_adopt_mandala_effect

divine_happenstance_adopt_mandala_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1538 (27 lines). No parameters.

divine_happenstance_adopt_mandala_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1538 of its file. It takes no parameters: divine_happenstance_adopt_mandala_effect = yes. The game's script calls it in 3 places, among them Adopt Mandala Government (decision), Divine Intervention (event tgp_east_asia_mandala_events.9000) and New Horizons (event tgp_east_asia_decision_events.0010). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
divine_happenstance_adopt_mandala_effect = {
	send_interface_message = {
		type = msg_mandala_good_with_text
		title = divine_happenstance_fulfilled
		desc = divine_happenstance_fulfilled_desc
		left_icon = root
		add_piety = {
			value = major_piety_value
			multiply = 1.5
		}
		if = {
			limit = { government_has_flag = government_is_mandala }
			add_legitimacy_effect = { LEGITIMACY = major_legitimacy_gain }
		}
		else = {
			#Add legitimacy sans displaying levels (only for show, we shouldn't end up here outside of show_as_tooltip)
			add_major_legitimacy_no_tier_effect = yes
		}
	}
	if = {
		limit = { has_variable = vying_for_mandala_divinity }
		create_character_memory = { type = ascended_as_divined_mandala_devaraja_memory }
	}
	else = {
		create_character_memory = { type = ascended_as_mandala_devaraja_memory }
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls divine_happenstance_adopt_mandala_effect.

Events (2)

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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