CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

add_major_legitimacy_no_tier_effect

add_major_legitimacy_no_tier_effect = yes

game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 503 (7 lines). No parameters.

add_major_legitimacy_no_tier_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 503 of its file. It takes no parameters: add_major_legitimacy_no_tier_effect = yes. The game's script calls it in 1 place, among them divine_happenstance_adopt_mandala_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
add_major_legitimacy_no_tier_effect = {
	save_scope_as = legitimacy_gainer
	custom_tooltip = {
		text = major_legitimacy_gain_no_tier_tt
		add_legitimacy = major_legitimacy_gain
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_major_legitimacy_no_tier_effect.

Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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