CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

disburse_wedding_spouse_host_activity_rewards

disburse_wedding_spouse_host_activity_rewards = yes

game/common/scripted_effects/00_activity_effects.txt, line 2699 (96 lines). No parameters.

disburse_wedding_spouse_host_activity_rewards is a scripted effect in Crusader Kings III, written at line 2699 of its file. It takes no parameters: disburse_wedding_spouse_host_activity_rewards = yes. The game's script calls it in 2 places, among them Grand Wedding (activity) and The Conclusion (event ep2_wedding.0950). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (96 lines of game script)
disburse_wedding_spouse_host_activity_rewards = {
	# for the loc
	save_scope_as = root_scope
	if = {
		limit = {
			root = scope:spouse_1
		}
		scope:spouse_2 = { save_scope_as = other_spouse }
	}
	else_if = {
		limit = {
			root = scope:spouse_2
		}
		scope:spouse_1 = { save_scope_as = other_spouse }
	}

	scope:activity = {
		if = {
			limit = {
				has_activity_option = {
					category = wedding_option_decoration
					option = wedding_decoration_good
				}
			}
			add_activity_log_entry = {
				key = host_wedding_decoration_good
				tags = { completed }
				score = 100
				# this line below adds the entry to the Effects section of the conclusion UI
				show_in_conclusion = yes
				character = scope:root_scope
				target = scope:other_spouse

				scope:root_scope = {
					add_character_modifier = {
						modifier = gwedding_magnificent_wedding_modifier
						years = 20
					}
				}
			}
		}
		else_if = {
			limit = {
				has_activity_option = {
					category = wedding_option_decoration
					option = wedding_decoration_normal
				}
			}
			custom_tooltip = host_wedding_decoration_normal
			add_activity_log_entry = {
				key = host_wedding_decoration_normal
				tags = { completed }
				score = 100
				# this line below adds the entry to the Effects section of the conclusion UI
				show_in_conclusion = yes
				character = scope:root_scope
				target = scope:other_spouse

				scope:root_scope = {
					add_character_modifier = {
						modifier = gwedding_grandiose_wedding_modifier
						years = 20
					}
				}
			}
		}
		else_if = {
			limit = {
				has_activity_option = {
					category = wedding_option_decoration
					option = wedding_decoration_bad
				}
			}
			custom_tooltip = host_wedding_decoration_bad
			add_activity_log_entry = {
				key = host_wedding_decoration_bad
				tags = { completed }
				score = 100
				# this line below adds the entry to the Effects section of the conclusion UI
				show_in_conclusion = yes
				character = scope:root_scope
				target = scope:other_spouse

				scope:root_scope = {
					add_character_modifier = {
						modifier = gwedding_grand_wedding_modifier
						years = 20
					}
				}
			}
		}
	}

	# LEGITIMACY GAIN FOR GRAND ACTIVITY PARTICIPATION - WEDDING
	grand_activity_participation_legitimacy_effect = yes
}

As written in game/common/scripted_effects/00_activity_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls disburse_wedding_spouse_host_activity_rewards.

Activities (1)

Events (1)

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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