CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

disburse_feast_reveler_rewards

disburse_feast_reveler_rewards = yes

game/common/scripted_effects/00_activity_effects.txt, line 4169 (71 lines). No parameters.

disburse_feast_reveler_rewards is a scripted effect in Crusader Kings III, written at line 4169 of its file. It takes no parameters: disburse_feast_reveler_rewards = yes. The game's script calls it in 3 places, among them Feast (activity), Time to Go (event feast.7151) and disburse_feast_activity_rewards (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (71 lines of game script)
disburse_feast_reveler_rewards = {
	if = {
		limit = {
			has_trait = lifestyle_reveler
			scope:activity = {
				has_activity_option = {
					category = feast_option_courses
					option = feast_courses_good
				}
			}
			scope:activity = {
				has_activity_option = {
					category = feast_option_food
					option = feast_food_good
				}
			}
		}
		add_trait_xp = {
			trait = lifestyle_reveler
			value = 15
		}
	}
	else_if = {
		limit = {
			has_trait = lifestyle_reveler
			scope:activity = {
				has_activity_option = {
					category = feast_option_food
					option = feast_food_good
				}
			}
		}
		add_trait_xp = {
			trait = lifestyle_reveler
			value = 10
		}
	}
	else_if = {
		limit = {
			has_trait = lifestyle_reveler
			scope:activity = {
				has_activity_option = {
					category = feast_option_courses
					option = feast_courses_good
				}
			}
		}
		add_trait_xp = {
			trait = lifestyle_reveler
			value = 10
		}
	}
	else_if = {
		limit = { has_trait = lifestyle_reveler }
		add_trait_xp = {
			trait = lifestyle_reveler
			value = 5
		}
	}
	else = { #progress towards reveler
		custom_tooltip = {
			text = progress_towards_reveler_tt
			reveler_points_gain_effect = {
				CHANGE = 1
				RANDOM_CHANGE = 1
			}
		}
	}
	# LEGITIMACY GAIN FOR STANDARD ACTIVITY PARTICIPATION - FEAST
	standard_activity_participation_legitimacy_effect = yes
}

As written in game/common/scripted_effects/00_activity_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls disburse_feast_reveler_rewards.

Activities (1)

Events (1)

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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