CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

disburse_chariot_race_activity_spectator_rewards

disburse_chariot_race_activity_spectator_rewards = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 5630 (83 lines). No parameters.

disburse_chariot_race_activity_spectator_rewards is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 5630 of its file. It takes no parameters: disburse_chariot_race_activity_spectator_rewards = yes. The game's script calls it in 2 places, among them Chariot Race (activity) and The End of the Games (event chariot_race.0501). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • If has “wager type” (a variable the game's script sets) › Depending on wager type:
    • When wager type is win: Influence +60
    • When wager type is place: Influence +30
    • When wager type is show: Influence +10
  • If

    • Any court position holder:
      • scope:activity.var:first_place ?= this

    Then

    • Influence +250
    • If

      • has_activity_intent = reduce_stress_intent

      Then

      • Stress and fulfillment impact: -100, and by trait: Athletic -5, Gregarious -5

    Else if

    • Any court position holder:
      • scope:activity.var:second_place ?= this

    Then

    • Influence +150
    • If

      • has_activity_intent = reduce_stress_intent

      Then

      • Stress and fulfillment impact: -60, and by trait: Athletic -5, Gregarious -5

    Else if

    • Any court position holder:
      • scope:activity.var:third_place ?= this

    Then

    • Influence +100
    • If

      • has_activity_intent = reduce_stress_intent

      Then

      • Stress and fulfillment impact: -60, and by trait: Athletic -5, Gregarious -5

    Else if

    • has_activity_intent = reduce_stress_intent

    Then

    • Stress and fulfillment impact: -5, and by trait: Athletic -40, Gregarious -5

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (83 lines of game script)
disburse_chariot_race_activity_spectator_rewards = {
	# Some smaller amounts of Influence rewards for having a successful wager
	if = {
		limit = {
			has_character_flag = successful_bet
			has_variable = wager_type
		}
		switch = {
			trigger = var:wager_type
			flag:win = {
				change_influence = medium_influence_gain
			}
			flag:place = {
				change_influence = minor_influence_gain
			}
			flag:show = {
				change_influence = miniscule_influence_gain
			}
		}
	}

	# Rewards for employing a charioteer who wins/places/shows
	# You get more influence if your charioteer is successful
	if = {
		limit = {
			any_court_position_holder = {
				type = charioteer_court_position
				scope:activity.var:first_place ?= this
			}
		}
		change_influence = monumental_influence_gain
		if = {
			limit = { has_activity_intent = reduce_stress_intent }
			stress_and_fulfillment_impact = {
				base = monumental_stress_loss
				athletic = miniscule_stress_loss
				gregarious = miniscule_stress_loss
			}
		}
	}
	else_if = {
		limit = {
			any_court_position_holder = {
				type = charioteer_court_position
				scope:activity.var:second_place ?= this
			}
		}
		change_influence = massive_influence_gain
		if = {
			limit = { has_activity_intent = reduce_stress_intent }
			stress_and_fulfillment_impact = {
				base = massive_stress_loss
				athletic = miniscule_stress_loss
				gregarious = miniscule_stress_loss
			}
		}
	}
	else_if = {
		limit = {
			any_court_position_holder = {
				type = charioteer_court_position
				scope:activity.var:third_place ?= this
			}
		}
		change_influence = major_influence_gain
		if = {
			limit = { has_activity_intent = reduce_stress_intent }
			stress_and_fulfillment_impact = {
				base = massive_stress_loss
				athletic = miniscule_stress_loss
				gregarious = miniscule_stress_loss
			}
		}
	}
	else_if = {
		limit = { has_activity_intent = reduce_stress_intent }
		stress_and_fulfillment_impact = {
			base = miniscule_stress_loss
			athletic = major_stress_loss
			gregarious = miniscule_stress_loss
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls disburse_chariot_race_activity_spectator_rewards.

Activities (1)

Events (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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