Scripted effect
diplomacy_majesty_0004_outcome_effect
diplomacy_majesty_0004_outcome_effect = yesgame/common/scripted_effects/00_diplomacy_lifestyle_effects.txt, line 35 (67 lines). No parameters.
diplomacy_majesty_0004_outcome_effect is a scripted effect in Crusader Kings III, written at line 35 of its file. It takes no parameters: diplomacy_majesty_0004_outcome_effect = yes. The game's script calls it in 1 place, among them The Power of Words (event diplomacy_majesty.0004). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
What it does
- 1 of 3 things will happen:
- 33% – Your compliment is well-received:
add_diplomacy_lifestyle_xp = medium_lifestyle_xpreverse_add_opinion = { target = scope:compliment_receiver modifier = kindness_opinion opinion = 25 }
- 33% – Your compliment falls flat:
add_diplomacy_lifestyle_xp = minor_lifestyle_xp
- 33% – Your compliment comes across as an insult:
reverse_add_opinion = { target = scope:compliment_receiver modifier = cruelty_opinion opinion = -25 }
- 33% – Your compliment is well-received:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (67 lines of game script)
diplomacy_majesty_0004_outcome_effect = {
random_list = {
1 = {
desc = diplomacy_majesty.0004.success.tt
show_chance = no
show_as_tooltip = {
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
reverse_add_opinion = {
target = scope:compliment_receiver
modifier = kindness_opinion
opinion = 25
}
}
}
1 = {
desc = diplomacy_majesty.0004.neutral.tt
show_chance = no
show_as_tooltip = {
add_diplomacy_lifestyle_xp = minor_lifestyle_xp
}
}
1 = {
desc = diplomacy_majesty.0004.failure.tt
show_chance = no
show_as_tooltip = {
reverse_add_opinion = {
target = scope:compliment_receiver
modifier = cruelty_opinion
opinion = -25
}
}
}
}
hidden_effect = {
if = {
limit = {
exists = scope:compliment_outcome
scope:compliment_outcome = flag:good
}
trigger_event = { id = diplomacy_majesty.0005 days = 7 }
}
else_if = {
limit = {
exists = scope:compliment_outcome
scope:compliment_outcome = flag:neutral
}
send_interface_toast = {
left_icon = scope:compliment_receiver
title = diplomacy_majesty.0004.neutral_outcome.desc
add_diplomacy_lifestyle_xp = minor_lifestyle_xp
}
}
else_if = {
limit = {
exists = scope:compliment_outcome
scope:compliment_outcome = flag:bad
}
trigger_event = { id = diplomacy_majesty.0006 days = 7 }
}
}
}As written in game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diplomacy_majesty_0004_outcome_effect.
Events (1)
- The Power of Words
diplomacy_majesty.0004
Source: game/common/scripted_effects/00_diplomacy_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.