CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_shift_privileges_interaction_success_apply_other_effect

diarch_shift_privileges_interaction_success_apply_other_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 862 (6 lines). No parameters.

diarch_shift_privileges_interaction_success_apply_other_effect is a scripted effect in Crusader Kings III, written at line 862 of its file. It takes no parameters: diarch_shift_privileges_interaction_success_apply_other_effect = yes. The game's script calls it in 1 place, among them diarch_shift_privileges_interaction_apply_success_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • scope:actor: They gets …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
diarch_shift_privileges_interaction_success_apply_other_effect = {
	scope:actor = {
		# Now we dole out some cash.
		add_gold = major_gold_value
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_shift_privileges_interaction_success_apply_other_effect.

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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