Scripted effect
diarch_shift_privileges_interaction_success_apply_opinion_effect
diarch_shift_privileges_interaction_success_apply_opinion_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 849 (12 lines). No parameters.
diarch_shift_privileges_interaction_success_apply_opinion_effect is a scripted effect in Crusader Kings III, written at line 849 of its file. It takes no parameters: diarch_shift_privileges_interaction_success_apply_opinion_effect = yes. The game's script calls it in 1 place, among them diarch_shift_privileges_interaction_apply_success_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (12 lines of game script)
diarch_shift_privileges_interaction_success_apply_opinion_effect = {
scope:actor = {
# Plus opinion loss.
reverse_add_opinion = {
target = scope:recipient
modifier = hate_opinion
opinion = -30
}
# And some strife.
change_strife_opinion = minor_strife_gain
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_shift_privileges_interaction_success_apply_opinion_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.