CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

diarch_request_imperial_expedition_rejected_effect

diarch_request_imperial_expedition_rejected_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 1563 (32 lines). No parameters.

diarch_request_imperial_expedition_rejected_effect is a scripted effect in Crusader Kings III, written at line 1563 of its file. It takes no parameters: diarch_request_imperial_expedition_rejected_effect = yes. The game's script calls it in 2 places, among them Ask for Imperial Expedition (interaction) and diarchy.8002 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • scope:recipient:
    • If

      • scope:hook = no

      Then

      • change_influence = { … }
    • Opinion: Angry (-40)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
diarch_request_imperial_expedition_rejected_effect = {
	scope:recipient = {
		# We have to put up the same amount of influence they do to veto them.
		if = {
			limit = {
				# Prevent weird +0 influence tooltip.
				scope:hook = no
			}
			change_influence = {
				if = {
					limit = { scope:influence_major = yes }
					add = request_imperial_expedition_influence_stake_major_value
				}
				else_if = {
					limit = { scope:influence_medium = yes }
					add = request_imperial_expedition_influence_stake_medium_value
				}
				else_if = {
					limit = { scope:influence_minor = yes }
					add = request_imperial_expedition_influence_stake_minor_value
				}
				multiply = -1
			}
		}
		# Plus they get annoyed with us.
		add_opinion = {
			target = scope:actor
			modifier = angry_opinion
			opinion = -40
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_request_imperial_expedition_rejected_effect.

Character interactions (1)

Events (1)

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?