CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_request_imperial_expedition_accepted_effect

diarch_request_imperial_expedition_accepted_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 1524 (38 lines). No parameters.

diarch_request_imperial_expedition_accepted_effect is a scripted effect in Crusader Kings III, written at line 1524 of its file. It takes no parameters: diarch_request_imperial_expedition_accepted_effect = yes. The game's script calls it in 4 places, among them Ask for Imperial Expedition (interaction), diarchy.8001 (event) and diarchy.8003 (event). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • Gains one usage of the powerful Imperial Expedition Casus Belli
  • Any Governor bordering the War's target Ruler will be called as an Ally, and military governors may join from far away
  • The War may target any Duchies that border the Realm or De Jure belong to the Emperor
  • If … win…, … may either: Hand them over in exchange for Influence (scaling with the number of Counties taken)
  • If

    • scope:hook = yes
    • has_usable_hook = scope:recipient

    Then

    • use_hook = scope:recipient
    • reverse_add_opinion = { target = scope:recipient modifier = suspicion_opinion opinion = -20 }

    Else if

    • scope:recipient: Is played by the AI

    Then

    • reverse_add_opinion = { target = scope:recipient modifier = trust_opinion opinion = 20 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
diarch_request_imperial_expedition_accepted_effect = {
	# Explain what's up.
	custom_tooltip = diarch_request_imperial_expedition_interaction.tt.access_to_cb
	custom_tooltip = diarch_request_imperial_expedition_interaction.tt.governors_as_allies
	custom_tooltip = diarch_request_imperial_expedition_interaction.tt.target_behaviour_explanation
	custom_tooltip = diarch_request_imperial_expedition_interaction.tt.post_war
	# Give us our charge so we can actually use the CB.
	set_variable = {
		name = imperial_expedition_charged
		value = yes
	}
	# If you used a hook, calc some extra stuff.
	if = {
		limit = {
			scope:hook = yes
			has_usable_hook = scope:recipient
		}
		# Use the hook up.
		use_hook = scope:recipient
		# Plus scope:recipient is concerned.
		reverse_add_opinion = {
			target = scope:recipient
			modifier = suspicion_opinion
			opinion = -20
		}
	}
	# Otherwise you didn't, so you should be happy.
	else_if = {
		limit = {	
			scope:recipient = { is_ai = yes }
		}
		reverse_add_opinion = {
			target = scope:recipient
			modifier = trust_opinion
			opinion = 20
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_request_imperial_expedition_accepted_effect.

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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