CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_promoted_as_administrative_candidate_get_best_tooltip_effect

diarch_promoted_as_administrative_candidate_get_best_tooltip_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 1596 (26 lines). No parameters.

diarch_promoted_as_administrative_candidate_get_best_tooltip_effect is a scripted effect in Crusader Kings III, written at line 1596 of its file. It takes no parameters: diarch_promoted_as_administrative_candidate_get_best_tooltip_effect = yes. The game's script calls it in 2 places, among them Influence Candidacy (interaction) and Influence Candidacy (interaction). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • If

    • scope:actor.top_liege:
      • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_massive

    Then

    Else if

    • scope:actor.top_liege:
      • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_major

    Then

    Else if

    • scope:actor.top_liege:
      • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_medium

    Then

    Else if

    • scope:actor.top_liege:
      • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_mild

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
diarch_promoted_as_administrative_candidate_get_best_tooltip_effect = {
	if = {
		limit = {
			scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_massive }
		}
		custom_tooltip = diarch_more_efficient_administrative_emperor_promotion_candidate_massive.tt.interaction_explanation
	}
	else_if = {
		limit = {
			scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_major }
		}
		custom_tooltip = diarch_more_efficient_administrative_emperor_promotion_candidate_major.tt.interaction_explanation
	}
	else_if = {
		limit = {
			scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_medium }
		}
		custom_tooltip = diarch_more_efficient_administrative_emperor_promotion_candidate_medium.tt.interaction_explanation
	}
	else_if = {
		limit = {
			scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_mild }
		}
		custom_tooltip = diarch_more_efficient_administrative_emperor_promotion_candidate_mild.tt.interaction_explanation
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_promoted_as_administrative_candidate_get_best_tooltip_effect.

Character interactions (2)

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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